Slime Time
Our week started by continuing to integrate the different elements of our game. The gestures were in a good state and it was time to develop a tutorial to teach the gestures. We tried out several different prototypes. Playtesting with […]
Our week started by continuing to integrate the different elements of our game. The gestures were in a good state and it was time to develop a tutorial to teach the gestures. We tried out several different prototypes. Playtesting with […]
Last week we spent most of our time playing with tech to test what plugins available out there can help us achieve our slimey dreams. We decided to go with a combination of Nvidia Flex and Vertexmotion. Flex would we […]
This week we fleshed out our ideas and themes and turned them into high-concept pitches for our client. Starting with the theme we decided to explore multiple game genres and better define the platforms that they were targeted for and […]