{"id":364,"date":"2017-03-06T23:34:44","date_gmt":"2017-03-06T23:34:44","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/?p=364"},"modified":"2017-03-21T16:11:09","modified_gmt":"2017-03-21T16:11:09","slug":"week-7","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/2017\/03\/06\/week-7\/","title":{"rendered":"Week 7"},"content":{"rendered":"<div id=\"dslc-theme-content\"><div id=\"dslc-theme-content-inner\"><p><span style=\"font-weight: 400;\">Hello! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">For week 7, Sharan and Rajeev were gone to GDC so the rest of us worked on this agenda. <\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>1. \u201cRed light, Green light\u201d with Cozmo<\/strong> &#8211; \u201cRed light and Green light\u201d is a physical exercise game and we explored if this experience can be possible with Cozmo. This idea will be prototyped by next week! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Feedback from client meeting <\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Compared to the regular \u201cred light and green light\u201d, the distance will have to be shortened. How to compensate and reinforce the experience? <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">How much would ambient noise (in the background) affect the experience? <\/span><\/li>\n<\/ul>\n<p><strong>2. Alexa technology integration<\/strong> &#8211; This idea that we pitched last week was explored to see the technical capabilities and limitations.<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Feedback from client meeting <\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The \u201cstory\u201d need to come first before the technology is explored. &#8211; different scenarios can be explored to go deep into the user case for this idea.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">However, most importantly, we came up with more \u201cnew Ideas\u201d and shared with our clients! <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><b>Trick master<\/b><span style=\"font-weight: 400;\"> \u2013 customize your own tricks only between you and Cozmo. With the customizable face change feature.<\/span><\/p>\n<p><b>Cell phone notification<\/b><span style=\"font-weight: 400;\"> \u2013 Cozmo react to the notifications you get from personal cell phone.<\/span><\/p>\n<p><b>Hangman<\/b><span style=\"font-weight: 400;\"> \u2013 Cozmo becomes the hangman and the intensity and drama when you play the game can be fun to watch.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Could be interesting. Bidirectional game mechanic where both user and Cozmo can have turn playing. &#8211; words library could be integrated to make Cozmo feel super smart. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">What is the input method? <\/span><\/li>\n<\/ul>\n<p><b>Cozmo as a game master using text communication in tabletop RPG?<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">What is the story? Mafia? Liar\u2019s dice? Game using secret information pipeline between Cozmo and users through text message \u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">What is the story and the flow? <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Multiplayer aspect is good.<\/span><\/li>\n<\/ul>\n<p><b>Quiz Master<\/b><span style=\"font-weight: 400;\"> \u2013 Cozmo gives the questions and whoever pushes the cubes first gets the question.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Good to incorporate intuitive cube-as-buzzer mechanic.<\/span><\/li>\n<\/ul>\n<p><b>Board games (Snakes and ladders, Monopoly)<\/b><span style=\"font-weight: 400;\"> \u2013 Cozmo as the avatar of the game and there could be interaction between you and Cozmo based on the performance of a player.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Already been done and the information is in the forum. \u00a0<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">After sharing our ideas, our clients pointed out a list of ideas that we can prototype for next week! <\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Red light and green light. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Hangman. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Quiz Master. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Multiplayer game ideas with Cozmo as a facilitator. <\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Experience using flashcards.<\/span><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">And finally, our client really made clear standards for our final deliverables.<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><b>Simple ideas and make it good.<\/b><span style=\"font-weight: 400;\"> &#8211; everything in the experience should feel clear and clear.<\/span><\/li>\n<li style=\"font-weight: 400;\"><b>Replayability.<\/b><span style=\"font-weight: 400;\"> \u00a0\u00a0&#8211; Experience need to feel engaging after replaying. <\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Next week, we will choose 4 more ideas from the list above and will work our last week of prototype! <\/span><\/p>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Hello! &nbsp; For week 7, Sharan and Rajeev were gone to GDC so the rest of us worked on this agenda. 1. \u201cRed light, Green light\u201d with Cozmo &#8211; \u201cRed [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":374,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-364","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","clearfix"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/posts\/364"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/comments?post=364"}],"version-history":[{"count":1,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/posts\/364\/revisions"}],"predecessor-version":[{"id":365,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/posts\/364\/revisions\/365"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/media\/374"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/media?parent=364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/categories?post=364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/wizards-of-coz\/index.php\/wp-json\/wp\/v2\/tags?post=364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}