{"id":255,"date":"2016-04-22T22:22:03","date_gmt":"2016-04-22T22:22:03","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/?p=255"},"modified":"2016-04-25T21:26:43","modified_gmt":"2016-04-25T21:26:43","slug":"design-guideline","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/2016\/04\/22\/design-guideline\/","title":{"rendered":"Design Guideline"},"content":{"rendered":"<p>We have researched the important factors of good presentations since\u00a0the beginning of semester. Through books, articles and thesis about good presentations, We found out several factors including loudness, fluency, eye-contact, time management, confidence and so on.\u00a0Among the factors, we selected factors which can technically be\u00a0trackable and be possible to process for feedback data. In the last, the selected factors were Fluency, Eye-contact, Time management. We regarded these\u00a0factors as the design guideline of our application.<\/p>\n<div id=\"attachment_272\" style=\"width: 1358px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-272\" class=\"wp-image-272 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/asdsad.png\" alt=\"The survey result during playtest\" width=\"1348\" height=\"630\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/asdsad.png 1348w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/asdsad-300x140.png 300w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/asdsad-768x359.png 768w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/asdsad-1024x479.png 1024w\" sizes=\"(max-width: 1348px) 100vw, 1348px\" \/><p id=\"caption-attachment-272\" class=\"wp-caption-text\">The playtest survey result on April 2016<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>First, we believe\u00a0that frequent appearance of filler words, i.e. hesitation words such as &#8220;err&#8221;, &#8220;um&#8221;, or &#8220;uh&#8221; \u00a0is regarded as a sign of unprepared presentation. We\u00a0designed our application for guiding the user to keep it smooth and not to make unintended pause during their presentation.The\u00a0fluency\u00a0is checked by processing the recorded sound. Initially, we had planed\u00a0checking filter words. However, It was too ambitious to finish this function within\u00a014 weeks. Therefore, we changed a way of processing\u00a0fluency by catching\u00a0user&#8217;s hesitation moment. If the user hesitates too much, then the virtual audience changes their behavior such as\u00a0nodding or folding arms. In addition to this, after the VR practice session, we provide the\u00a0marker on the voice active graph on review page.<\/p>\n<p>Second, proper eye contact with the whole audience is regarded as a sign of confidence and respect, and leads to more efficient expression. We\u00a0made\u00a0effort\u00a0to design to get\u00a0the\u00a0user to give\u00a0better\u00a0eye contact or eye movement by using the\u00a0application. the application checks the user&#8217;s eye-contact through the head tracking data from mobile phone. The head tracking\u00a0data affects the attention of virtual audience depend on user&#8217;s performance in the VR practice session and provide eye-gaze heat map on the review page<\/p>\n<p>The last is good time management. A\u00a0time restriction is a common feature of\u00a0most presentations. This is why presenters\u00a0should be\u00a0prepared for\u00a0well-organized time plan. For achieving this point, we marked out a time management bar on the review page in order to let user check their time plan. During the VR session, the application\u00a0records the spent time on each slides.\u00a0After the\u00a0session, the user can see how many times they spent on each slide on the slides bar.<\/p>\n<p>In conclusion. we designed our application for providing feedbacks to users as mechanism of self-practicing. the user receives abundant feedbacks including eye contact, speech volume and fluency from our application. They are encouraged to perform self-check and self-correction based on feedback data, thus they are able to gradually improve themselves over time.<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_299\" style=\"width: 1344px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-299\" class=\"size-full wp-image-299\" src=\"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/sdaasd.png\" alt=\"The playtest survey result on April 2016\" width=\"1334\" height=\"581\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/sdaasd.png 1334w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/sdaasd-300x131.png 300w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/sdaasd-768x334.png 768w, https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/wp-content\/uploads\/2016\/04\/sdaasd-1024x446.png 1024w\" sizes=\"(max-width: 1334px) 100vw, 1334px\" \/><p id=\"caption-attachment-299\" class=\"wp-caption-text\">The playtest survey result on April 2016<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>We have researched the important factors of good presentations since\u00a0the beginning of semester. Through books, articles and thesis about good presentations, We found out several factors including loudness, fluency, eye-contact, time management, confidence and so on.\u00a0Among the factors, we selected factors which can technically be\u00a0trackable and be possible to process for feedback data. In the <a href=\"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/2016\/04\/22\/design-guideline\/\" rel=\"nofollow\"><span class=\"sr-only\">Read more about Design Guideline<\/span>[&hellip;]<\/a><\/p>\n","protected":false},"author":3,"featured_media":272,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"pgc_meta":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-255","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vr-rehearsal"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/posts\/255"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/comments?post=255"}],"version-history":[{"count":14,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/posts\/255\/revisions"}],"predecessor-version":[{"id":306,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/posts\/255\/revisions\/306"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/media\/272"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/media?parent=255"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/categories?post=255"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/vr-rehearsal\/index.php\/wp-json\/wp\/v2\/tags?post=255"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}