{"id":22,"date":"2011-02-07T21:41:06","date_gmt":"2011-02-08T02:41:06","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/unity\/?page_id=22"},"modified":"2011-02-24T14:41:04","modified_gmt":"2011-02-24T19:41:04","slug":"platforms","status":"publish","type":"page","link":"https:\/\/projects-old.etc.cmu.edu\/unity\/?page_id=22","title":{"rendered":"Platforms\/Demos"},"content":{"rendered":"<p style=\"font-family: Verdana, Geneva, sans-serif;\">As we progress throughout the semester, we will be posting tutorials, demos, and general implementation documents through our wiki. In the meantime, check out all the hardware we&#8217;ve managed to get running with Unity!<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/pidgets.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-50\" title=\"pidgets\" src=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/pidgets-150x135.png\" alt=\"\" width=\"150\" height=\"135\" \/><\/a><\/p>\n<p><strong>Phidgets<\/strong><\/p>\n<p>Phidgets microcontrollers allow users to implement a variety of  different pieces of hardware. This system was integrated in unity while  still allowing for a large variety of hardware useage.<\/p>\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\">\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/kinect-24mt-460.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-51\" title=\"kinect-24mt-460\" src=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/kinect-24mt-460-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/kinect-24mt-460-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/kinect-24mt-460.jpg 460w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><strong> <\/strong><\/p>\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\"><strong>Microso<\/strong><strong>ft Kinect<\/strong><br \/>\nThe Microsoft Kinect, a motion and body recognition system, was implemented with the use of the openNI and NITE architecture.<\/p>\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\">\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\">\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/head_mounted_display.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-52\" title=\"head_mounted_display\" src=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/head_mounted_display-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\"><strong>Head-Mounted Display<\/strong><br \/>\nThe Head Mounted Display allows a player to view a virtual world  first hand. Alongside magnetic trackers a player can fully move within a  virtual environment.<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/nintendo-wii-grip.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-thumbnail wp-image-53\" title=\"nintendo-wii-grip\" src=\"https:\/\/projects-old.etc.cmu.edu\/unity\/wp-content\/uploads\/2011\/02\/nintendo-wii-grip-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a><\/p>\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\">\n<p style=\"text-align: left; font-family: Verdana, Geneva, sans-serif;\"><strong>Nintendo Wiimotes<\/strong><br \/>\nThe Nintendo Wiimote is a simple system to track the movement of a  player. This system was implemented with a simple workup using the  uniWii port.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As we progress throughout the semester, we will be posting tutorials, demos, and general implementation documents through our wiki. In the meantime, check out all the hardware we&#8217;ve managed to get running with Unity! Phidgets Phidgets microcontrollers allow users to &hellip; <a href=\"https:\/\/projects-old.etc.cmu.edu\/unity\/?page_id=22\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-22","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/pages\/22"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=22"}],"version-history":[{"count":69,"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/pages\/22\/revisions"}],"predecessor-version":[{"id":49,"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=\/wp\/v2\/pages\/22\/revisions\/49"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/unity\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=22"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}