{"id":392,"date":"2017-05-01T19:48:42","date_gmt":"2017-05-01T19:48:42","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/?p=392"},"modified":"2017-05-02T20:02:39","modified_gmt":"2017-05-02T20:02:39","slug":"week-14","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/2017\/05\/01\/week-14\/","title":{"rendered":"Week 14"},"content":{"rendered":"<p>Hello and welcome to our weekly newsletter!<\/p>\n<p>This week has been a week of reflection and planning. We went over all our soft feedback over the week. Here is what we learned from our soft:<\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Timer<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><b><span style=\"font-weight: 400;\">Timer<\/span> <span style=\"font-weight: 400;\">in tutorial makes it harder<\/span><\/b><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Guests need feedback for when the timer starts<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Guest identity<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Players had an improved understanding of who they were and what their role was<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teaching<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teaching interaction is hard to figure out<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teaching random names is fun<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Communication and teaching with robot were interesting and fun<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Confusing how to teach but fun once you figure it out<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\">Technical<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Latency issues at times<\/span><\/li>\n<li style=\"font-weight: 400;\">Controller tracking failed many times<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Only good at recognizing native accents<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Pointing to objects from a side angle is hard, and it detects the wrong fruit or color<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Good speech recognition<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\">Physical Interactions<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Throwing food at customers is so fun and satisfying<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Playing with objects in 0 Gravity is fun<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\">Sounds<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Robot thinking sound is annoying<\/span><\/li>\n<li style=\"font-weight: 400;\">BGM is good, bit sometimes distracting<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Robot sounds are fun<\/span><\/li>\n<\/ul>\n<\/li>\n<li>UX\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Did not know if you are supposed to hold on to the order form or not<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Lack of instructions! (Maybe a tutorial mode)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Having to keep pointing at menu till the robot recognizes it is frustrating<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">First non-voice positive feedback was upon picking up the menu (Seems late)<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>We discussed the feedback we received at soft with our advisers and client. We agreed that:<\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Pointing is clunky<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Maybe you could pick up an object to use to point?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Or have the item just stay selected<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">If you want eye contact, maybe make it an interactive table<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Once you press a button, that thing gets selected<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Objects that fade out could also work<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Just want to make sure people don\u2019t start throwing stuff around<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Could have fruit holograms with colors underneath<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Could also add fruits into space to make the learning process more natural<\/span><\/li>\n<li style=\"font-weight: 400;\">Think of a name for the experience<\/li>\n<\/ul>\n<p>Here is our plan going forward:<\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Video &amp; archive<\/span>\n<ul>\n<li style=\"font-weight: 400;\">We will be shooting our team video and working on a rough cut for feedback from the instructors this week<\/li>\n<li style=\"font-weight: 400;\">We will also be archiving the work we have done so far<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Remove alien language<\/span>\n<ul>\n<li style=\"font-weight: 400;\">This is based on the feedback and our observations at soft.<\/li>\n<li style=\"font-weight: 400;\">The alien language on the menu form does not serve a greater purpose and only causes obstructions in the experience.<\/li>\n<li style=\"font-weight: 400;\">If we were to take out the alien language it does not cause a major issue, rather it helps reduce the unnecessary complexity and that is important to us.<\/li>\n<li style=\"font-weight: 400;\">We feel this way because, the guest is already in a new environment, interacting with an AI through a new interface they are not used to. Adding more layers of difficulty at this stage is not appropriate, we could do that at a later stage of the experience.<\/li>\n<li style=\"font-weight: 400;\">Also considering the time it takes to finish the experience its is more appropriate we do this.<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Try using fruits instead of pointing<\/span>\n<ul>\n<li style=\"font-weight: 400;\">As mentioned earlier, pointing is clunky<\/li>\n<li style=\"font-weight: 400;\">It does not feel natural when you teach, it could work if the guest has a stick they use to point to the UI blackboard<\/li>\n<li style=\"font-weight: 400;\">Now considering all the physical interactions in the experience, it is definitely helpful if we keep them consistent, the pointing is a one-time thing and does not add to the experience<\/li>\n<li style=\"font-weight: 400;\">We shall test this out more over this week and the next week for finals<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Make intro a bit more conversational<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Might have robot just beep until player speaks<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Introduce by name to showcase the voice interaction potential that players might miss otherwise\u00a0<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>Thanks for tuning in for our update, hang around if you would like to see how the next set of playtesting goes and what we learn.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello and welcome to our weekly newsletter! This week has been a week of reflection and planning. We went over all our soft feedback over the week. Here is what we learned from our soft: Timer Timer in tutorial makes it harder Guests need feedback for when the timer starts Guest identity Players had an<br \/><a class=\"moretag\" href=\"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/2017\/05\/01\/week-14\/\">+ Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-392","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/posts\/392"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/comments?post=392"}],"version-history":[{"count":1,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/posts\/392\/revisions"}],"predecessor-version":[{"id":393,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/posts\/392\/revisions\/393"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/media?parent=392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/categories?post=392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/sweet-talk\/index.php\/wp-json\/wp\/v2\/tags?post=392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}