{"id":57,"date":"2018-02-02T20:32:10","date_gmt":"2018-02-02T20:32:10","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/?p=57"},"modified":"2018-04-05T23:41:02","modified_gmt":"2018-04-05T23:41:02","slug":"week-3-rapid-testing","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/2018\/02\/02\/week-3-rapid-testing\/","title":{"rendered":"Week 3 &#8211; Building Foundations for Rapid Testing"},"content":{"rendered":"<figure id=\"attachment_84\" aria-describedby=\"caption-attachment-84\" style=\"width: 1440px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-84 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180129_163705.jpg\" alt=\"\" width=\"1440\" height=\"1080\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180129_163705.jpg 1440w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180129_163705-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180129_163705-768x576.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180129_163705-1024x768.jpg 1024w\" sizes=\"(max-width: 1440px) 100vw, 1440px\" \/><figcaption id=\"caption-attachment-84\" class=\"wp-caption-text\">Discussing version control and scene scale<\/figcaption><\/figure>\n<p>A large part of this week went into carrying out our technical goals, and discussing how the story needs to be adjusted to fit the needs of the project.<\/p>\n<p>We spent a large portion of this week working on prototyping the environments for our experiences, and testing out our technical pipeline for creating and implementing art assets. We also made sure that Perforce is being properly used in order to ensure version control as we move forward.<\/p>\n<p>The biggest win for this week is that prototyping these environments has given us a solid base to start rapidly testing these environments and designs moving forward. Each environment has a target emotion that we are designing them to provide for our guests, and these emotions must be conveyed across two very different platforms.<\/p>\n<figure id=\"attachment_81\" aria-describedby=\"caption-attachment-81\" style=\"width: 1224px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-81 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180131_155535-1.jpg\" alt=\"\" width=\"1224\" height=\"918\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180131_155535-1.jpg 1224w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180131_155535-1-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180131_155535-1-768x576.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/IMG_20180131_155535-1-1024x768.jpg 1024w\" sizes=\"(max-width: 1224px) 100vw, 1224px\" \/><figcaption id=\"caption-attachment-81\" class=\"wp-caption-text\">Setting up our team room&#8217;s Oculus Rift<\/figcaption><\/figure>\n<p><strong>Early Environmental Concept Art\u00a0<\/strong><\/p>\n<p>These rough mockups helped us begin visualizing the layout and build asset lists of each environment so we could start mapping out the virtual space.<\/p>\n<figure id=\"attachment_60\" aria-describedby=\"caption-attachment-60\" style=\"width: 1920px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-60 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/01-Tomb.png\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/01-Tomb.png 1920w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/01-Tomb-300x169.png 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/01-Tomb-768x432.png 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/01-Tomb-1024x576.png 1024w\" sizes=\"(max-width: 1920px) 100vw, 1920px\" \/><figcaption id=\"caption-attachment-60\" class=\"wp-caption-text\">Concept Art: The Tomb<\/figcaption><\/figure>\n<figure id=\"attachment_64\" aria-describedby=\"caption-attachment-64\" style=\"width: 1008px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-64 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/02-Night.jpg\" alt=\"\" width=\"1008\" height=\"672\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/02-Night.jpg 1008w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/02-Night-300x200.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/02-Night-768x512.jpg 768w\" sizes=\"(max-width: 1008px) 100vw, 1008px\" \/><figcaption id=\"caption-attachment-64\" class=\"wp-caption-text\">Concept Art: The Land of Night<\/figcaption><\/figure>\n<figure id=\"attachment_65\" aria-describedby=\"caption-attachment-65\" style=\"width: 720px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-65 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/03-Day.jpg\" alt=\"\" width=\"720\" height=\"720\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/03-Day.jpg 720w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/03-Day-150x150.jpg 150w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/03-Day-300x300.jpg 300w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><figcaption id=\"caption-attachment-65\" class=\"wp-caption-text\">Concept Art: The Land of Day<\/figcaption><\/figure>\n<figure id=\"attachment_66\" aria-describedby=\"caption-attachment-66\" style=\"width: 720px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-66 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/04-Judgement.png\" alt=\"\" width=\"720\" height=\"720\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/04-Judgement.png 720w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/04-Judgement-150x150.png 150w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/04-Judgement-300x300.png 300w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><figcaption id=\"caption-attachment-66\" class=\"wp-caption-text\">Concept Art: Judgement Chamber<\/figcaption><\/figure>\n<p>Using these pieces, we started mapping out each environment in Unity to start testing our sense of scale and placement from the guest&#8217;s perspective in our experience. We also started running into frame rate issues, so we are moving ahead with the awareness of that limitation and researching ways in which we can work around it.<\/p>\n<p><b>Rough Unity Layouts<\/b><\/p>\n<p>In building out these environments, we&#8217;ve discussed how they feel and how they fit the role that each environment plays in the guest&#8217;s journey through this experience. We were able to test our digital assets pipeline, and have proved that our team&#8217;s roles and communication channels are solid enough that we are able to make rapid changes while we are still in this highly iterative stage of story.<\/p>\n<figure id=\"attachment_70\" aria-describedby=\"caption-attachment-70\" style=\"width: 1486px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-70 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1.png\" alt=\"\" width=\"1486\" height=\"832\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1.png 1486w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1-300x168.png 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1-768x430.png 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1-1024x573.png 1024w\" sizes=\"(max-width: 1486px) 100vw, 1486px\" \/><figcaption id=\"caption-attachment-70\" class=\"wp-caption-text\">Our concept for the Land of the Day changed from the concept art to create a greater contrast between the claustrophobic design of the Land of the Night.<\/figcaption><\/figure>\n<figure id=\"attachment_59\" aria-describedby=\"caption-attachment-59\" style=\"width: 1677px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-59 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image.png\" alt=\"\" width=\"1677\" height=\"798\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image.png 1677w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-300x143.png 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-768x365.png 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/image-1024x487.png 1024w\" sizes=\"(max-width: 1677px) 100vw, 1677px\" \/><figcaption id=\"caption-attachment-59\" class=\"wp-caption-text\">Testing scaling and layout for the Judgement Chamber in Unity.<\/figcaption><\/figure>\n<p><strong>Character Design<\/strong><\/p>\n<p>We have also begun visualizing the characters that will inhabit this environment. As story and narrative are still in discussion, we are putting our focus on the character we know will be present regardless; Anubis, the Egyptian god of the dead. Maya files containing humanoid figures with joints were presented as part of the pre-production package, so character design has gone largely into how his head will look.<\/p>\n<p>We have also established expectations for modeling and rigging from the animation perspective, which carry over into other characters as well.<\/p>\n<figure id=\"attachment_61\" aria-describedby=\"caption-attachment-61\" style=\"width: 7447px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-61 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/Anubis_Head_Concept_AnimationProject.png\" alt=\"\" width=\"7447\" height=\"4017\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/Anubis_Head_Concept_AnimationProject.png 7447w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/Anubis_Head_Concept_AnimationProject-300x162.png 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/Anubis_Head_Concept_AnimationProject-768x414.png 768w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/01\/Anubis_Head_Concept_AnimationProject-1024x552.png 1024w\" sizes=\"(max-width: 7447px) 100vw, 7447px\" \/><figcaption id=\"caption-attachment-61\" class=\"wp-caption-text\">Concept Sketch<\/figcaption><\/figure>\n<figure id=\"attachment_82\" aria-describedby=\"caption-attachment-82\" style=\"width: 1023px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-82 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/SKausar_Anubis_Head_LowPoly_Turnaround.png\" alt=\"\" width=\"1023\" height=\"417\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/SKausar_Anubis_Head_LowPoly_Turnaround.png 1023w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/SKausar_Anubis_Head_LowPoly_Turnaround-300x122.png 300w, https:\/\/projects-old.etc.cmu.edu\/studio-duat\/wp-content\/uploads\/2018\/02\/SKausar_Anubis_Head_LowPoly_Turnaround-768x313.png 768w\" sizes=\"(max-width: 1023px) 100vw, 1023px\" \/><figcaption id=\"caption-attachment-82\" class=\"wp-caption-text\">Low-poly modeling<\/figcaption><\/figure>\n<p><strong>Next Steps<\/strong><\/p>\n<p>As we start building more detailed environmental art assets, we are securing our SFX\/music (because we have no sound designers on our team!) and we are ironing out what sort of narrative experience our guests will have while traveling through these environments we are building. We know we want our guests to come away with a feeling of unease caused by some level of self-reflection; the moral of <a href=\"http:\/\/www.egyptianmyths.net\/mythlanddead.htm\">the original myth<\/a> is that the goodness of one&#8217;s heart, not worldly wealth, will be judged by this journey through Duat and by the gods inhabiting it. We need more discussion on what exactly we can do and what we need to test to ensure the myth&#8217;s emotional essence is conveyed to our guests through our environments in <em>both<\/em> platforms.<\/p>\n<p>In the spirit of this, we&#8217;re aiming to begin playtesting how these environments feel for guests in both the CAVE and in virtual reality so we know what kinds of changes we need to make to our designs for our guests to feel what we intend them to feel.<\/p>\n<p>See you next week!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A large part of this week went into carrying out our technical goals, and discussing how the story needs to be adjusted to fit the needs of the project. We spent a large portion of this week working on prototyping the environments for our experiences, and testing out our technical pipeline for creating and implementing &hellip; <a href=\"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/2018\/02\/02\/week-3-rapid-testing\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Week 3 &#8211; Building Foundations for Rapid Testing<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-57","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/posts\/57"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/comments?post=57"}],"version-history":[{"count":10,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/posts\/57\/revisions"}],"predecessor-version":[{"id":200,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/posts\/57\/revisions\/200"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/media?parent=57"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/categories?post=57"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/studio-duat\/index.php\/wp-json\/wp\/v2\/tags?post=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}