{"id":446,"date":"2013-11-11T20:47:19","date_gmt":"2013-11-11T20:47:19","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/?p=446"},"modified":"2013-11-25T20:50:18","modified_gmt":"2013-11-25T20:50:18","slug":"newsletter-week-11-2","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/?p=446","title":{"rendered":"Newsletter Week 11"},"content":{"rendered":"<h2>Our week In Recall<\/h2>\n<p>This is our 11th week working on Project\u00a0Spearhead and the second week working on\u00a0prototypes 3 and 4. Our main focus this week was to\u00a0finish our current prototypes. Our constant\u00a0secondary focus was to continue our documentation\u00a0and work towards getting our deliverables out to the\u00a0public.<\/p>\n<h2>What we Accomplished<\/h2>\n<p>When we began this week we had very rough\u00a0mock ups of Prototypes 3 and 4. In regards to \u2018Werewolves\u00a0and Vampires\u2019 (now officially \u2018Rift Swarm\u2019) we\u00a0had the stage, the main tower, and the laser in place.\u00a0Since then we\u2019ve created models and textures for\u00a0four difference enemies and three different towers.\u00a0Each of those were also given different properties\u00a0and balanced in relation to each other.<\/p>\n<div id=\"attachment_451\" style=\"width: 310px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-451\" class=\"size-medium wp-image-451\" alt=\"Swarm_Enemies\" src=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11-300x137.png\" width=\"300\" height=\"137\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11-300x137.png 300w, https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11.png 411w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-451\" class=\"wp-caption-text\">Our four different enemy units.<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>In addition, we added a system for lives, the\u00a0path finding system for the enemies, and created a\u00a0logic system for spawning the enemy units. Lastly, as\u00a0part of our polishing we created sounds for the\u00a0weapons firing, titles screens, and particle effects for\u00a0the enemies and main laser.<\/p>\n<div id=\"attachment_452\" style=\"width: 590px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11_titles.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-452\" class=\"size-full wp-image-452 \" alt=\"news11_titles\" src=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11_titles.png\" width=\"580\" height=\"181\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11_titles.png 580w, https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/news11_titles-300x93.png 300w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/a><p id=\"caption-attachment-452\" class=\"wp-caption-text\">The two title screens for our prototypes.<\/p><\/div>\n<p>&nbsp;<\/p>\n<h2><\/h2>\n<h2><\/h2>\n<h2><\/h2>\n<h2><\/h2>\n<h2><\/h2>\n<h2><\/h2>\n<p>Regarding \u2018Headless Horseman\u2019, last week we\u00a0were able to control a 3D character and move the\u00a0camera with a PS Move controller. This week we\u2019ve\u00a0refined the movement of the head (in-game camera)\u00a0to allow for a greater range of motion and we\u2019ve\u00a0added the ability to throw your head around the\u00a0level and recall it back to your head. Once this ability\u00a0was in play we added a accuracy meter that allowed\u00a0you to control exactly where you were throwing\u00a0your head. From there we concentrated on creating\u00a0a single level that pushed you to utilize both of these\u00a0mechanics. For instance, in order to pass through a\u00a0door, you have to toss your head onto one button,<br \/>\nturn around, and guide your body onto another\u00a0button, then the door will open.<\/p>\n<p>The last thing we accomplished was to submit\u00a0our project to the IEEEVR 2014 conference to give a\u00a0tutorial on Experimental Game Design for the\u00a0Oculus Rift. We should hear back from them by the\u00a0end of the month.<\/p>\n<h2>What&#8217;s Next<\/h2>\n<p>The next step is to keep pushing on. We will\u00a0begin brainstorming for our next two prototypes and\u00a0then start working on them. In addition, we are\u00a0compiling our data and conclusions and looking for\u00a0places to showcase our work.<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/spearhead\/wp-content\/uploads\/2013\/11\/PS_Newsletter_Week-11.pdf\">PS_Newsletter_Week 11<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our week In Recall This is our 11th week working on Project\u00a0Spearhead and the second week working on\u00a0prototypes 3 and 4. Our main focus this week was to\u00a0finish our current prototypes. Our constant\u00a0secondary focus was to continue our documentation\u00a0and work towards getting our deliverables out to the\u00a0public. What we Accomplished When we began this week [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-446","post","type-post","status-publish","format-standard","hentry","category-newsletters"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/posts\/446"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=446"}],"version-history":[{"count":12,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/posts\/446\/revisions"}],"predecessor-version":[{"id":464,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=\/wp\/v2\/posts\/446\/revisions\/464"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=446"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=446"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/spearhead\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=446"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}