{"id":225,"date":"2018-11-30T03:28:46","date_gmt":"2018-11-30T03:28:46","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/?p=225"},"modified":"2018-12-05T04:01:51","modified_gmt":"2018-12-05T04:01:51","slug":"week-14-softs-opening","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/2018\/11\/30\/week-14-softs-opening\/","title":{"rendered":"Week 14 &#8211; Softs Opening"},"content":{"rendered":"<p>As mentioned from the previous week, the Simtopia team buckled down on adding more to their experiences and presenting their prototype to the ETC faculty during softs opening. For softs opening, Simtopia wanted to incorporate interactions in virtual reality for both the God scale and first person perspective.<\/p>\n<p><strong>Some of these interactions for the God Scale view included the following:<\/strong><\/p>\n<ul>\n<li>Building Mode\n<ul>\n<li>Allowing a player to build upon modules in the space station experience<\/li>\n<\/ul>\n<\/li>\n<li>Scaling Mode\n<ul>\n<li>Allowing a player to be able to scale and move around the space for ease of building in VR<\/li>\n<\/ul>\n<\/li>\n<li>Editing Mode\n<ul>\n<li>Giving the player the ability to grab a module and remove it from the space station for more customization<\/li>\n<\/ul>\n<\/li>\n<li>Embodying Creatures Mode\n<ul>\n<li>Having the player hover over a creature that they see in the God scale mode and clicking the trigger to embody and become one of those creatures.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Some of the interactions for the first person perspective view included the following:<\/strong><\/p>\n<ul>\n<li>Including two types of movement\n<ul>\n<li>Headset movement which allows the player to move in the direction of where their headset is pointing<\/li>\n<li>Controller movement which allows the player to move in the direction that their controller is pointing<\/li>\n<\/ul>\n<\/li>\n<li>Collecting resources\n<ul>\n<li>Also known as delicious mocha in Simtopia&#8217;s experience<\/li>\n<\/ul>\n<\/li>\n<li>Combining and mixing the resources\n<ul>\n<li>Allowing the player to mix those mochi to get unique surprises<\/li>\n<\/ul>\n<\/li>\n<li>Unlocking resources\n<ul>\n<li>After the player mixes the resources, they get the option\u00a0of either unlocking a module that the player can use in the God scale view or unlocking a new medicine that can enhance the ability of their Simimon creatures<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-227\" src=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM-300x202.png\" alt=\"\" width=\"300\" height=\"202\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM-300x202.png 300w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM-768x517.png 768w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM-1024x690.png 1024w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM-1200x808.png 1200w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.27-PM.png 1476w\" sizes=\"(max-width: 300px) 85vw, 300px\" \/><\/p>\n<pre>The image above shows the basic experience loop of the Simtopia experience which allows the player to build modules in the God scale view in this experience, embody creatures which takes them from the God scale view to the first person perspective, collect resources in the first person perspective as the various Simimon (the creatures in Simtopia), and then finally the player is able to unlock new items (either a new module for the God scale view or a medicine item that can be used to enhance their creatures) when mixing the various resources (mochi) that they receive.<\/pre>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-228\" src=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM-300x201.png\" alt=\"\" width=\"300\" height=\"201\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM-300x201.png 300w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM-768x515.png 768w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM-1024x687.png 1024w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM-1200x805.png 1200w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.34-PM.png 1500w\" sizes=\"(max-width: 300px) 85vw, 300px\" \/><\/p>\n<pre>The interaction graph above dictates the internal controls that the player can use on the Vive controller and all of the interactions that Simtopia has utilized thus far with the limitations of the controller.<\/pre>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-226\" src=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM-300x206.png\" alt=\"\" width=\"300\" height=\"206\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM-300x206.png 300w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM-768x527.png 768w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM-1024x703.png 1024w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM-1200x823.png 1200w, https:\/\/projects-old.etc.cmu.edu\/simtopia\/wp-content\/uploads\/2018\/12\/Screen-Shot-2018-12-04-at-10.30.12-PM.png 1434w\" sizes=\"(max-width: 300px) 85vw, 300px\" \/><\/p>\n<pre>The image view above shows the Vive controller and the specific button controls that users can select to complete interactions in the Simtopia experience.<\/pre>\n<p>After sharing all of this at softs, the Simtopia team received feedback that the interactions are fun in the experience however, that there still needs to be a minimal gameplay loop of some kind even though we are not a game experience. After coming to the conclusion that our experience is an innovation design experience that came forth through the framework of utilizing the Vive to make our discoveries, we created an experience that allowed players and guests to explore these interactions in a customizable space station space. Our prototype experience is unique for design &#8211; allowing people to have fun building and exploring even though it&#8217;s not a gaming experience. It was fleshed out so much in this spotlight that it seemed to be a gaming prototype although it was not. To address this, Simtopia is actually adding the minimal game loop to provide clarity and understanding to their project.<\/p>\n<p>Here are some updates from the team in accordance to their pipelines:<\/p>\n<ul>\n<li>Design:\n<ul>\n<li>Updated the design guide<\/li>\n<li>Updated the Simimon details<\/li>\n<li>Updated the capsule details<\/li>\n<\/ul>\n<\/li>\n<li>Art:\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li><span style=\"text-decoration: underline;\">Environment:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Created shelf model for jetpack<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Created feeding timer UI<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Created Controller Description UI<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Fixed lighting with Tianyi<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Implement script for jetpack shelf interaction<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Implement script for triggering broken jetpack event<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add emission to creature texture<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Worked with Mengqi on design guide for Softs<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Composed technical demo for softs<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Implemented dissolve shader<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Implemented script for fixing jetpack<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Created particle effect for receiving product<\/span><\/li>\n<\/ul>\n<\/li>\n<li><span style=\"text-decoration: underline;\">Creatures:<\/span>\n<ul>\n<li>Fixed Mini Simimon animations in Maya<\/li>\n<li>Improved creatures shading and textures in Unity<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Programming:\n<ul>\n<li>Created a prototype for softs<\/li>\n<li>Improved the lighting<\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Pick up mochi<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teleport mochi<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Mochi Inventory for the green room<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teleporter animation<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Feed the creatures with medicine<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Medicine effect countdown<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Pick up capsule<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teleport capsule<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Mix mochi in Mixer<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Generate Egg<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Shelf Storing Updating System<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Roll shelf<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Roll Mixer<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Sound:<\/li>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">BGM<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">SFX:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Mixer<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Simimon_Normal:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Excited<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Get poked<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Angry<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Sad<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Simimon_Mini:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Excited<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Get poked<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Angry<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Sad<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Simimon_Large:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Excited<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Get poked<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Angry<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Sad<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Robomon:<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Full Charged<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Out of power<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Get poked<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Excited<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Thanks for checking in with Simtopia! See you next week as we share our updated design guide, discoveries and innovations that we find at the ETC Fall Festival 2018, and our plans for gearing up for finals!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As mentioned from the previous week, the Simtopia team buckled down on adding more to their experiences and presenting their prototype to the ETC faculty during softs opening. For softs opening, Simtopia wanted to incorporate interactions in virtual reality for both the God scale and first person perspective. Some of these interactions for the God &hellip; <a href=\"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/2018\/11\/30\/week-14-softs-opening\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 14 &#8211; Softs Opening&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-225","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/posts\/225"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/comments?post=225"}],"version-history":[{"count":1,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/posts\/225\/revisions"}],"predecessor-version":[{"id":229,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/posts\/225\/revisions\/229"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/media?parent=225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/categories?post=225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/simtopia\/index.php\/wp-json\/wp\/v2\/tags?post=225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}