{"id":51,"date":"2014-01-31T00:56:09","date_gmt":"2014-01-31T00:56:09","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/?p=51"},"modified":"2014-03-28T21:29:48","modified_gmt":"2014-03-28T21:29:48","slug":"week-3-in-review","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/?p=51","title":{"rendered":"Week 3 In Review"},"content":{"rendered":"<h2>January 27-31, 2014<\/h2>\n<p>After a nod of approval from our client representative for three\u00a0rough concepts for a golf game for connected TVs, we spent\u00a0much of the past week polishing each concept and assessing its\u00a0feasibility.<\/p>\n<p>We began to understand that while each game design could achieve\u00a0some of our client\u2019s goals\u2014design for quick, casual play, increased engagement,<br \/>\noptions for multiplayer\u2014they targeted di\u001ferent audiences. An arcade\u00a0combat golf variant attracted a broad audience that might not be interested in traditional golf. A physics puzzle variant served an audience that was looking for a novel\u00a0experience or an addicting Angry Birds style challenge. Improving a traditional game of golf appealed to existing fans of golf and golf games.<\/p>\n<p>Since our client wants an alpha deliverable by mid-semester, we scrutinized each idea\u00a0to see what we needed to do to realize\u00a0the concept and what could actually get\u00a0done in less than \u001efive weeks of production.\u00a0We drafted user stories for all the\u00a0possible features we imagined, sorte\u00a0these by priority, and for each design\u00a0selected the handful of stories that were\u00a0the minimum viable product\u2014the fewest\u00a0number of features the game needed to\u00a0be the game we wanted to create.<\/p>\n<p>With a sense of what we needed to create,\u00a0we translated each of these core stories\u00a0into discrete and quanti\u001eable tasks for\u00a0each team member. We added up the\u00a0total number of hours and measured\u00a0them against our goal of delivering a gold\u00a0spike\u2014in this case, a roughly playable\u00a0version of the game\u2014in the next few\u00a0weeks.<\/p>\n<p>At the end of the week, we presented our polished ideas and plans for execution to the\u00a0team from the O\u001dce of the Chief Creative O\u001dcer. While they liked each idea and praised our focus on the player, they surprised us at the end of the meeting: instead of\u00a0asking us to work on the idea we like the most or the idea that seemed to appeal to\u00a0the existing audience, they asked us to pursue the most ambitious idea for just a week\u00a0and see where we could get.<\/p>\n<p>We move forward into the week ahead with a plan: get something working. Assemble\u00a0the roughest possible version of the physics puzzle game we want to create and have\u00a0it ready to show o\u001f for Friday. Anything else is gravy.<\/p>\n<h2><a href=\"https:\/\/projects-old.etc.cmu.edu\/septobunny\/wp-content\/uploads\/2014\/03\/SeptoBunny_NewLetter_week3.pdf\">Download as PDF<\/a><\/h2>\n","protected":false},"excerpt":{"rendered":"<p>January 27-31, 2014 After a nod of approval from our client representative for three\u00a0rough concepts for a golf game for connected TVs, we spent\u00a0much of the past week polishing each concept and assessing its\u00a0feasibility. We began to understand that while each game design could achieve\u00a0some of our client\u2019s goals\u2014design for quick, casual play, increased engagement, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-51","post","type-post","status-publish","format-standard","hentry","category-newsletters"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/posts\/51"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=51"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/posts\/51\/revisions"}],"predecessor-version":[{"id":113,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=\/wp\/v2\/posts\/51\/revisions\/113"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=51"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=51"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/septobunny\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=51"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}