{"id":240,"date":"2016-11-14T10:35:04","date_gmt":"2016-11-14T18:35:04","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/prologue\/?p=240"},"modified":"2016-11-14T10:54:59","modified_gmt":"2016-11-14T18:54:59","slug":"week-11-in-progress","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/11\/14\/week-11-in-progress\/","title":{"rendered":"WEEK 11 &#8211; IN PROGRESS"},"content":{"rendered":"<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><span style=\"font-weight: 400;\">This week, we integrated into a complete story and started to polish the scene. <\/span><b>Art<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Art wise, we were still working on the rest of our art assets and animations.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">For the human shape, we fixed some problems with the human and child models. After that, we modified our previous animations &#8211; replacing them with the new models and tweaking the weight of each joints to make the animations more natural and smooth. We also added in some more animations for the child who will be coming towards the player and picking up a flower in the ending scene. We made the coming animation to look happy to show the innocence of the child, which we will test in the future weeks to see if that works well.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">Based on the feedback we got, we discussed about the creature\u2019s emotions throughout the experience. Most of the playtesters understood the story without being told. They felt they were doing a good thing before they \u00a0realized that they had been tricked, which worked fine for the story. Thus, we decided to take out the creature being aggressive part for now. Other than that, we made a \u201cbeing patted\u201d animation for the creature as a feedback when the player wants to play with the creature.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-245\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/11\/15101955_684846781671077_1613843783_o.jpg\" alt=\"15101955_684846781671077_1613843783_o\" width=\"888\" height=\"560\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/11\/15101955_684846781671077_1613843783_o.jpg 888w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/11\/15101955_684846781671077_1613843783_o-300x189.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/11\/15101955_684846781671077_1613843783_o-768x484.jpg 768w\" sizes=\"(max-width: 888px) 100vw, 888px\" \/><\/p>\n<p><b>Programming<\/b><\/p>\n<p><span style=\"font-weight: 400;\">This week, we have created the child walk in level sequencer, finished monster behavior and integrated them into the story, now we have a rough version of the story and we are working toward polishing it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We integrated our bgm and sound effects into the scene. We researched on how to make the 3D sound more real, especially when the human crouch down and say thank you, since it\u2019s a powerful moment of the scene. We looked through the documentation of the unreal sound attenuation and adjust them according to the space factor to make it right.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For the flowers, now they will re-spawn after it\u2019s picked up. With this feature, we can always ensure that flower will be there when the creature looks at it and players will not have the problem running out of flower.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We also fixed some minor bugs including the wrong hand grip state when the flower is dropped.<\/span><\/p>\n<p><b>Playtesting<\/b><\/p>\n<p><span style=\"font-weight: 400;\">This week we have 4 playtesters, we focus on the walk through of the experience and player\u2019s emotion towards the ending. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">During the playtest, 3 of them understood what\u2019s happening in our story. The other player, who has zero experience of VR, stuck at picking the flowers.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The feedback of the playtester are mostly positive. They felt the transformation, scary feeling of the story. When asking about the dilemma, most players don\u2019t get it right away. That\u2019s something we need to work on harder.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">One piece of useful advice comes from designer of Sims 4, she suggested that we should fade out the hand during the transformation, thus the player will have clue that they won\u2019t be having hands in the future.<\/span><\/p>\n<p><b>Next<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Next week, we are going to polish the hand dissolving animation, integrate creature animations, and making new materials for human and child. The Soft is in two weeks, and we are working towards our goal and move fast.<\/span><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>This week, we integrated into a complete story and started to polish the scene. Art Art wise, we were still working on the rest of our art assets and animations. For the human shape, we fixed some problems with the human and child models. After that, we modified our previous animations &#8211; replacing them with<br \/><a class=\"moretag\" href=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/11\/14\/week-11-in-progress\/\">+ Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":244,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/240"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/comments?post=240"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/240\/revisions"}],"predecessor-version":[{"id":246,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/240\/revisions\/246"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/media\/244"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/media?parent=240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/categories?post=240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/tags?post=240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}