{"id":229,"date":"2016-11-11T11:30:42","date_gmt":"2016-11-11T19:30:42","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/prologue\/?p=229"},"modified":"2016-11-14T10:38:12","modified_gmt":"2016-11-14T18:38:12","slug":"week9-halves","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/11\/11\/week9-halves\/","title":{"rendered":"WEEK9 &#8211; HALVES \u30fe(o\u25d5\u2200\u25d5)\uff89\u30fe"},"content":{"rendered":"<div style=\"width: 70%; padding-top: 20px; margin: auto;\">Week of halves! On Wednesday we did our presentation and presented our demo at EA. Everything went well, and we were glad we got some feedback. Next step, we organized all the feedback we got and planned the next milestone for our project.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">\n<p><b>Art<\/b><\/p>\n<p><span style=\"font-weight: 400;\">This week, we worked with our programmers to adjust some details in the environment. We fixed some texture issues and also added textures for the monster. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">As for creature, we are still in the process of making animations since we got quite a lot feedback from our demo session in halves. Moreover, we finally figured out how to export the new creature animation and import it into Unreal, which is a great news for us. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Besides, we made a human model and managed to import it into Mixamo so that we wouldn\u2019t have to rig and animate it step by step.<\/span><\/p>\n<p><b>Programming<\/b><\/p>\n<p><span style=\"font-weight: 400;\">This week our team finished the first three scenes of the demo including Foggy forest, Interactions with creature and Transformation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Specifically, for the foggy forest, we modified the fog to make it more realistic and added fireflies in the deep forest. Ladybugs and butterflies are also added into the environment to make the environment looks richer and cooler to play with.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For the second scene, we finished interactions of the player with the creature, including picking up the flower and giving out the flower. And we also added feedbacks from the creature and the scene like animations and particle systems to make the experience more interactive. The animation of flower shining while gazing and blossom are integrated into the scene. There are also particle systems when \u201clife force\u201d is transferred from the player to the flower after picking up. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Besides, we integrated sound into the scene. The sound made a huge different to the whole experience. It worked quite well during our demo playtest.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As for the transformation, we FINALLY made the transformation right! And we added sound effect and particle system to make the scene more powerful and emotional. The perspective change works fine now and players can easily feel the difference during the transformation.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Our demo video can be found here<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Halves Demo\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/enZ5WEcUqQQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><b>Halves Feedback<\/b><\/p>\n<p><span style=\"font-weight: 400;\">For Halves feedback, it\u2019s listed as follows:<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Things went well<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Environment is amazing<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Creature is cute and natural<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Players picked up the flower<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Players gave the flower to the Creature<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Transformation feels really nice and real<\/span><\/p>\n<p><i><span style=\"font-weight: 400;\">Things to improve<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Creature:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add Animation for interaction: Pat, Poke<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add Eyes Morphing\/Lighting to indicate emotion change<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add Crying Animation\/Particle<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Be excited when flower\u2019s picked up:<\/span>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Eye light\/animation<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Body Animation: Jump<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Move closer<\/span><\/li>\n<\/ol>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Be disappointed when flower\u2019s dropped:<\/span>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Eye unlight<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Body Animation: sign<\/span><\/li>\n<\/ol>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Polish look at flower animation<\/span>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add Blink<\/span><\/li>\n<\/ol>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Didn&#8217;t stand out in the environment<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Flower:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">When handed over to creature: <\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Fly into the sky then release particle to creature<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add splash\/ripple when dropped in water<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Show Different color when being looked by Player\/Creature<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">When it\u2019s picked up, the particle should wrap the flower around<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Energy transfer particle is not in right position, should be on body<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Should be redder<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Environment:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Too scary and distracting<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">More fog at start and fade slow<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">Gameplay:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Add Butterfly and ladybug interaction<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Sound level is too low<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Transformation: Creature transform first then player transform<\/span><\/li>\n<\/ol>\n<p><b>Next<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Based on these feedbacks, we created the corresponding tasks and assign them into our sprint board. We will finish the last two scenes next week and prepare for the playtest on Nov. 4th.<\/span><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Week of halves! On Wednesday we did our presentation and presented our demo at EA. Everything went well, and we were glad we got some feedback. Next step, we organized all the feedback we got and planned the next milestone for our project. Art This week, we worked with our programmers to adjust some details<br \/><a class=\"moretag\" href=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/11\/11\/week9-halves\/\">+ Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":243,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-229","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/229"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/comments?post=229"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/229\/revisions"}],"predecessor-version":[{"id":232,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/229\/revisions\/232"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/media\/243"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/media?parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/categories?post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/tags?post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}