{"id":193,"date":"2016-10-10T10:30:43","date_gmt":"2016-10-10T17:30:43","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/prologue\/?p=193"},"modified":"2016-10-10T10:50:26","modified_gmt":"2016-10-10T17:50:26","slug":"week6-in-development","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/10\/10\/week6-in-development\/","title":{"rendered":"WEEK6 &#8211; IN DEVELOPMENT"},"content":{"rendered":"<div style=\"width: 70%; padding-top: 20px; margin: auto;\">After summarizing the feedback from last week, this week we are developing more art assets\u00a0and building the pick flower scene, aiming to test our indirect control in next week\u2019s playtest.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><strong>Art<\/strong><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">According to quarter feedbacks, we decided to add more elements into the environment for\u00a0players to interact and also reference for the transformation. We\u2019ve eventually decided on\u00a0adding butterflies, ladybugs and more stones into the scene.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">We have finished our models for the butterfly and stone. And we will be animating these\u00a0environment element next week. Ladybugs is modeling in the process and at the meantime we\u00a0are creating the texture for all these assets.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">We have modeled some trees, but it turned out to be too many polygons when put into the\u00a0scene, so we will work on how to optimize it later.\u00a0As about the flower model, which is an important symbol in our game, after we integrated our<br \/>\nfirst version of flower, we found there are some problems with the texture and the wilting\u00a0animation is not as realistic as we expected. We will also be remodeling and make a better\u00a0version of our flower next week since we expect the blooming moment in our experience will be\u00a0a critical one.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">\nAlso, we are animating the little creature, which will be used for the second scene where the\u00a0player will need to pick up a flower on the ground. The animation started with creature\u2019s reaction\u00a0when the player first sees it, which is looking at the player and the flower back and forth.<\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-196\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/aaa-1024x670.png\" alt=\"aaa\" width=\"476\" height=\"311\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/aaa-1024x670.png 1024w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/aaa-300x196.png 300w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/aaa-768x502.png 768w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/aaa.png 1118w\" sizes=\"(max-width: 476px) 100vw, 476px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-201\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/sss-300x196.png\" alt=\"sss\" width=\"476\" height=\"311\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/sss-300x196.png 300w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/sss-768x502.png 768w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/sss-1024x670.png 1024w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/sss.png 1118w\" sizes=\"(max-width: 476px) 100vw, 476px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-198 size-full\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ddd.png\" alt=\"ddd\" width=\"467\" height=\"254\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ddd.png 467w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ddd-300x163.png 300w\" sizes=\"(max-width: 467px) 100vw, 467px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-197\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/cccc.png\" alt=\"cccc\" width=\"467\" height=\"254\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/cccc.png 467w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/cccc-300x163.png 300w\" sizes=\"(max-width: 467px) 100vw, 467px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-199\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ggg.png\" alt=\"ggg\" width=\"467\" height=\"254\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ggg.png 467w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/ggg-300x163.png 300w\" sizes=\"(max-width: 467px) 100vw, 467px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-203\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/www.png\" alt=\"www\" width=\"467\" height=\"262\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/www.png 467w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/www-300x168.png 300w\" sizes=\"(max-width: 467px) 100vw, 467px\" \/><\/div>\n<div style=\"width: 70%; padding-top: 20px; margin: auto;\">\n<p><strong>Environment<\/strong><\/p>\n<p>For unreal project, we completed the fog environment setting and rebuild the scene with high-poly tree models. In the meantime, we tried to make a fake reflection in the pond so that players can see the reflection in the pond but cannot see the model which is reflected. We tried to achieve this effect by disable the render layer of the camera for particular models, and enable it for screen capture in reflection. However, camera layer in unreal cannot be modified. Then we tried to use custom depth for object to make a model underwater to be rendered in front of water, but the fake reflection could not be affected by the wave of the water, it would not have refraction effect. So we gave up this approach and are trying to put some other object with reflective material inside the forest.<\/p>\n<p>For performance part, to improve the frame rate, we change the minimum LOD level of high poly tree model into 2 so that since it is not clearly rendered in the night scene. Also, we reduced the particle of the environment fog effect, so that only few translucent surface will be rendered into forward render path. In the meantime, we used the exponential height fog to enhance the fog effect and light shaft.<\/p>\n<p>Fog Particle<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-200\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/qq.png\" alt=\"qq\" width=\"468\" height=\"242\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/qq.png 468w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/qq-300x155.png 300w\" sizes=\"(max-width: 468px) 100vw, 468px\" \/><\/p>\n<p><em>Exponential Height Fog<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-202\" src=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/wqqwew.png\" alt=\"wqqwew\" width=\"468\" height=\"264\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/wqqwew.png 468w, https:\/\/projects-old.etc.cmu.edu\/prologue\/wp-content\/uploads\/2016\/10\/wqqwew-300x169.png 300w\" sizes=\"(max-width: 468px) 100vw, 468px\" \/><\/p>\n<p><strong>Gamplay<\/strong><\/p>\n<p>This week, we have re-created the scene to be 3 times bigger than before to increase the feeling for transformation. Also we start to work on picking flower function. Now the player will can see his own hand and use it to grab anything in the scene that can interact with. The next step, we are going to add flower transition when the player picks it.<\/p>\n<p>While integrating the animation of creature, we find the imported animation speed is not normalized in Unreal Engine, we will look into it later. Also we have setup the SteamVR environment, now our project can also test on SteamVR. We can test motion controller with Vive controller as a placeholder of Oculus Touch.<\/p>\n<p><strong>Production<\/strong><\/p>\n<p>After sending out our video walkthrough in Quarters, we received some feedback from Pittsburgh Faculty. Most concerns they have lie in how to measure player\u2019s emotion during our playtest, how to make sure we evoke the feeling we think we try to evoke. Also they give a lot useful feedback on how to setup metrics on measuring our project\u2019s effectiveness like creating the heat map of player\u2019s head movement to measure whether our indirect control works or not. Overall, they also like our story and looking forward to the next step, which gives us a lot confidence.<\/p>\n<p><strong>Next <\/strong><\/p>\n<p>Next week, we will continue working on the making more art assets and integrate them to our scene. We aim to finish the flower pick up scene and test with players to get feedback whether our assumption is right or not.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>After summarizing the feedback from last week, this week we are developing more art assets\u00a0and building the pick flower scene, aiming to test our indirect control in next week\u2019s playtest. Art According to quarter feedbacks, we decided to add more elements into the environment for\u00a0players to interact and also reference for the transformation. We\u2019ve eventually<br \/><a class=\"moretag\" href=\"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/2016\/10\/10\/week6-in-development\/\">+ Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-193","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/193"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/comments?post=193"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/193\/revisions"}],"predecessor-version":[{"id":195,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/posts\/193\/revisions\/195"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/media?parent=193"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/categories?post=193"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/prologue\/index.php\/wp-json\/wp\/v2\/tags?post=193"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}