{"id":267,"date":"2020-03-06T06:17:13","date_gmt":"2020-03-06T06:17:13","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/?p=267"},"modified":"2020-04-24T23:08:23","modified_gmt":"2020-04-24T23:08:23","slug":"dev-blog-week-7","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/2020\/03\/06\/dev-blog-week-7\/","title":{"rendered":"Dev Blog week 7: Halves Presentation &#038; Feedback"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"267\" class=\"elementor elementor-267\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-9af5edf elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"9af5edf\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-9cbb4f9\" data-id=\"9cbb4f9\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-5f6142b elementor-widget elementor-widget-heading\" data-id=\"5f6142b\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Dev Blog Week 7<\/h2>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-bea5446 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"bea5446\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-5fc4178\" data-id=\"5fc4178\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-afb5069 elementor-widget elementor-widget-text-editor\" data-id=\"afb5069\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div id=\"1581119401.030800\" class=\"c-virtual_list__item\" tabindex=\"-1\" role=\"listitem\" aria-label=\"Ariel Tan at 3:50 PM. Weekly Blog: Script Writing: Most people think our demo is very easy to understand. However, a little tedious as same questions keep looping. Therefore, after quarter, we tried a new way in design and script. Instead of using linear Q&amp;A style, we tried listing a lot of options and started with user giving command directly. The playtest results are somehow expected. Players can only hit few options we give in script. Next week, we gonna have more design meeting and combine two styles(linear and flat) together to make players feel the freedom while understanding their goals. For \" aria-expanded=\"false\"><div class=\"c-message_kit__background p-message_pane_message__message c-message_kit__message\" role=\"document\" data-qa=\"message_container\" data-qa-unprocessed=\"false\" data-qa-placeholder=\"false\"><div class=\"c-message_kit__hover\" role=\"document\" data-qa-hover=\"true\"><div class=\"c-message_kit__actions c-message_kit__actions--default\"><div class=\"c-message_kit__gutter\"><div class=\"c-message_kit__gutter__right\" data-qa=\"message_content\"><div class=\"c-message_kit__blocks c-message_kit__blocks--rich_text\"><div class=\"c-message__message_blocks c-message__message_blocks--rich_text\"><div class=\"p-block_kit_renderer\" data-qa=\"block-kit-renderer\"><div class=\"p-block_kit_renderer__block_wrapper p-block_kit_renderer__block_wrapper--first\"><div class=\"p-rich_text_block\" dir=\"auto\"><h5 class=\"p-rich_text_section\">Halves Presentation<\/h5><div class=\"p-rich_text_section\">This week, we had a half presentation in front of a lot of guests at Electronic Arts. We talked about our design process of the game from where we started to create a long-term retention experience to the latest aspiration story tracks. We learned a lot in the first half of the semester since none of us have experience designing a voice-driven game. We use a lot of playtesting internally and weekly with our client to verify the direction. We found this method guided us well toward the right track. The following is the video of our presentation.<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1dd0f4c elementor-widget elementor-widget-video\" data-id=\"1dd0f4c\" data-element_type=\"widget\" data-settings=\"{&quot;video_type&quot;:&quot;vimeo&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<iframe class=\"elementor-video-iframe\" allowfullscreen allow=\"clipboard-write\" title=\"vimeo Video Player\" src=\"https:\/\/player.vimeo.com\/video\/395924407?color&amp;autopause=0&amp;loop=0&amp;muted=0&amp;title=1&amp;portrait=1&amp;byline=1&amp;h=91973f75ee#t=\"><\/iframe>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-3238658 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"3238658\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-eb1cdf1\" data-id=\"eb1cdf1\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-dacbc09 elementor-widget elementor-widget-spacer\" data-id=\"dacbc09\" data-element_type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-76f7235 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"76f7235\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-f3b0068\" data-id=\"f3b0068\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-828cdc7 elementor-widget elementor-widget-text-editor\" data-id=\"828cdc7\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<h5>Feedbacks\u00a0<\/h5><p>After the presentation, we got a lot of useful feedback from both the guests and the faculties in Pittsburgh. We have a design meeting afterward to discuss the answer to them.<\/p><p><strong>What is the ultimate goal\/achievement at the end of the aspiration?<\/strong><\/p><p><span style=\"font-weight: 400;\">We want to have small rewards for achievement, and a larger reward for the aspiration completion. The larger reward could be an in-game gift that will affect the next aspiration story. By setting up this mechanism, it will create more possibility for the player to explore by playing the aspiration tracks in a different order. Besides, this also sets up a system for our Client to add features to it later in the future.<\/span><\/p><p><strong>What else can I do with my character if he\/she finished all the aspirations? Can I play through all at once?\u00a0 Should you force episodic play?<\/strong><\/p><p><span style=\"font-weight: 400;\">Players can restart from the beginning or continue playing the same character in the next aspiration story track. Currently, we don&#8217;t have an e<\/span><span style=\"font-weight: 400;\">nding cause we want the game to be extendible and we want to focus more on the experience during the game. But we also know that to end in a successful way is important.<\/span><\/p><p><strong>Avoid being bored, stuck in the loop of the daily routine<\/strong><\/p><p>This is one of the largest pivots in our game. The original design was focused on the daily routine, but we found out the experience is not what we expected. Players can feel bored easily when looping in the daily routine. We tried several ways such as autonomy mode to address this, but still not working really well. Currently, we have a discussion with our client that maybe we would focus on aspiration first and come back to review the daily routine later.<\/p><p><strong>Will you measure if non-ETC-SV-student players stay with it overtime to get a metric on the appeal of the experience (that players want to get to hosting the party and the end of what you set up as goal for the work)?\u00a0<\/strong><\/p><p>We are planning to set up a telemetry system later in the semester to collect the player&#8217;s behavior. It could be a great way to understand how the players play our game and answer more design questions based on the result.<\/p><p>\u00a0<\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Dev Blog Week 7 Halves Presentation This week, we had a half presentation in front of a lot of guests at Electronic Arts. We talked about our design process of the game from where we started to create a long-term retention experience to the latest aspiration story tracks. We learned a lot in the first [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-267","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/267"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/comments?post=267"}],"version-history":[{"count":8,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/267\/revisions"}],"predecessor-version":[{"id":356,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/267\/revisions\/356"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/media?parent=267"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/categories?post=267"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/tags?post=267"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}