{"id":261,"date":"2020-03-27T06:16:00","date_gmt":"2020-03-27T06:16:00","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/?p=261"},"modified":"2020-04-24T22:00:02","modified_gmt":"2020-04-24T22:00:02","slug":"dev-blog-week-10","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/2020\/03\/27\/dev-blog-week-10\/","title":{"rendered":"Dev Blog week 10: Remote Playtesting"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"261\" class=\"elementor elementor-261\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-9af5edf elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"9af5edf\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-9cbb4f9\" data-id=\"9cbb4f9\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-5f6142b elementor-widget elementor-widget-heading\" data-id=\"5f6142b\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Dev Blog Week 10<\/h2>\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-bea5446 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"bea5446\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-5fc4178\" data-id=\"5fc4178\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-afb5069 elementor-widget elementor-widget-text-editor\" data-id=\"afb5069\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div id=\"1581119401.030800\" class=\"c-virtual_list__item\" tabindex=\"-1\" role=\"listitem\" aria-label=\"Ariel Tan at 3:50 PM. Weekly Blog: Script Writing: Most people think our demo is very easy to understand. However, a little tedious as same questions keep looping. Therefore, after quarter, we tried a new way in design and script. Instead of using linear Q&amp;A style, we tried listing a lot of options and started with user giving command directly. The playtest results are somehow expected. Players can only hit few options we give in script. Next week, we gonna have more design meeting and combine two styles(linear and flat) together to make players feel the freedom while understanding their goals. For \" aria-expanded=\"false\"><div class=\"c-message_kit__background p-message_pane_message__message c-message_kit__message\" role=\"document\" data-qa=\"message_container\" data-qa-unprocessed=\"false\" data-qa-placeholder=\"false\"><div class=\"c-message_kit__hover\" role=\"document\" data-qa-hover=\"true\"><div class=\"c-message_kit__actions c-message_kit__actions--default\"><div class=\"c-message_kit__gutter\"><div class=\"c-message_kit__gutter__right\" data-qa=\"message_content\"><div class=\"c-message_kit__blocks c-message_kit__blocks--rich_text\"><div class=\"c-message__message_blocks c-message__message_blocks--rich_text\"><div class=\"p-block_kit_renderer\" data-qa=\"block-kit-renderer\"><div class=\"p-block_kit_renderer__block_wrapper p-block_kit_renderer__block_wrapper--first\"><div class=\"p-rich_text_block\" dir=\"auto\"><h5 class=\"p-rich_text_section\">Remote playtesting<\/h5><p>Due to the current situation of the virus, our original plan of playtesting at EA has been canceled. We have to find another way to test our game. During the meeting, we came up with an idea of set up a video meeting and let the playtesters interact with our Alexa devices through webcam. This is theoretically possible if all the conditions are perfect. But some conditions are critical such as internet connection is stable, the playtesters have a high-quality microphone, etc. It is especially challenging when the internet is not stable. If the utterance from the playtesters is distorted by the noise, Alexa may not be able correctly recognized it.We\/ve tested this internally and found out that this will create a bad experience during the playtesting. The playtesters can not tell whether it is a bug or Alexa is too sensitive. Therefore, we need to find a better way to conduct the playtest in the following week.<\/p><h5 class=\"p-rich_text_section\">Friend of the world visual content<\/h5><p class=\"p-rich_text_section\">Although we are designing a voice-driven game, there are some Alexa devices that come with a screen. Our client mentioned in the design document that we have to have visual content of the game that can make the experience more immersive. We surveyed the technology and made the first demo using our team logo as a prototype for proof of concept. At the same time, we created a series of images from the game that can be used as the visual content to tell our story.\u00a0<\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5e500ab elementor-widget elementor-widget-image\" data-id=\"5e500ab\" data-element_type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/projects-old.etc.cmu.edu\/plumbob\/wp-content\/uploads\/elementor\/thumbs\/fotw-oo0lsec73q4k0q50jvxngr7fj7jtlhu8i2c0f1us68.png\" title=\"fotw\" alt=\"fotw\" loading=\"lazy\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-3238658 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"3238658\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-eb1cdf1\" data-id=\"eb1cdf1\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-dacbc09 elementor-widget elementor-widget-spacer\" data-id=\"dacbc09\" data-element_type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-53c606c elementor-widget elementor-widget-text-editor\" data-id=\"53c606c\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div id=\"1581119401.030800\" class=\"c-virtual_list__item\" tabindex=\"-1\" role=\"listitem\" aria-label=\"Ariel Tan at 3:50 PM. Weekly Blog: Script Writing: Most people think our demo is very easy to understand. However, a little tedious as same questions keep looping. Therefore, after quarter, we tried a new way in design and script. Instead of using linear Q&amp;A style, we tried listing a lot of options and started with user giving command directly. The playtest results are somehow expected. Players can only hit few options we give in script. Next week, we gonna have more design meeting and combine two styles(linear and flat) together to make players feel the freedom while understanding their goals. For \" aria-expanded=\"false\"><div class=\"c-message_kit__background p-message_pane_message__message c-message_kit__message\" role=\"document\" data-qa=\"message_container\" data-qa-unprocessed=\"false\" data-qa-placeholder=\"false\"><div class=\"c-message_kit__hover\" role=\"document\" data-qa-hover=\"true\"><div class=\"c-message_kit__actions c-message_kit__actions--default\"><div class=\"c-message_kit__gutter\"><div class=\"c-message_kit__gutter__right\" data-qa=\"message_content\"><div class=\"c-message_kit__blocks c-message_kit__blocks--rich_text\"><div class=\"c-message__message_blocks c-message__message_blocks--rich_text\"><div class=\"p-block_kit_renderer\" data-qa=\"block-kit-renderer\"><div class=\"p-block_kit_renderer__block_wrapper p-block_kit_renderer__block_wrapper--first\"><div class=\"p-rich_text_block\" dir=\"auto\"><h5 class=\"p-rich_text_section\">New story tracks: Musical Genius<\/h5><p>At the same time polishing the first story track, we started to design the next step. To take advantage of the voice interaction, we think a story about music is the most intuitive, since most of the people like to listen to music, and it has a lot of freedom for us to spread our creativity in the sound design. We went through the original Aspiration: Musical Genius in The Sims\u00a0 4, and made some adaption of the outline to create our story. We combined one of the optional content that we&#8217;ve discussed at the beginning of the semester: skills. It creates a huge satisfaction for the player to level up their Sim in some way. In this story track, this is the instrument skill such as piano, guitar, and violin. We make use of the original sound effect in the game that distinguished the skill level in a fun way. Players can here their Sim played poorly at the beginning of our game and eventually reached a higher level. Moreover, we designed our story closely with this skill system, that different skill level can lead to different branch of story in the game.<\/p><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-8807dee elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"8807dee\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-05732ec\" data-id=\"05732ec\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-76f7235 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"76f7235\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-f3b0068\" data-id=\"f3b0068\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap\">\n\t\t\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Dev Blog Week 10 Remote playtesting Due to the current situation of the virus, our original plan of playtesting at EA has been canceled. We have to find another way to test our game. During the meeting, we came up with an idea of set up a video meeting and let the playtesters interact with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-261","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/261"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/comments?post=261"}],"version-history":[{"count":8,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/261\/revisions"}],"predecessor-version":[{"id":343,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/posts\/261\/revisions\/343"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/media?parent=261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/categories?post=261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/plumbob\/index.php\/wp-json\/wp\/v2\/tags?post=261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}