| _ai_char | PathFind | |
| _dynamic_avoid | PathFind | |
| _dynamic_obstacle | PathFind | |
| _grid_size | PathFind | |
| _nav_mesh | PathFind | |
| _path_find_target | PathFind | |
| _path_finder_obj | PathFind | |
| _pen | PathFind | |
| _prev_position | PathFind | |
| _previous_obstacles | PathFind | |
| _stage_mesh | PathFind | |
| add_obstacle_to_mesh(NodePath obstacle) | PathFind | |
| assign_neighbor_nodes(const char *navmesh_filename) | PathFind | |
| clear_path() | PathFind | |
| clear_previous_obstacles() | PathFind | |
| create_nav_mesh(const char *navmesh_filename) | PathFind | |
| do_dynamic_avoid() | PathFind | |
| dynamic_avoid(NodePath obstacle) | PathFind | |
| path_find(LVecBase3f pos, string type="normal") | PathFind | |
| path_find(NodePath target, string type="normal") | PathFind | |
| PathFind(AICharacter *ai_ch) | PathFind | |
| PT(GeomNode) _parent | PathFind | |
| set_path_find(const char *navmesh_filename) | PathFind | |
| trace_path(Node *src) | PathFind | |
| ~PathFind() | PathFind |
1.6.1