| _ai_char | Wander | |
| _area_of_effect | Wander | |
| _flag_3D | Wander | |
| _init_pos | Wander | |
| _wander_radius | Wander | |
| _wander_target | Wander | |
| _wander_weight | Wander | |
| do_wander() | Wander | |
| Wander(AICharacter *ai_ch, double wander_radius, bool flag_3D, double aoe, float wander_weight) | Wander | |
| ~Wander() | Wander |
1.6.1