| _ai_char | Seek | |
| _seek_accum_force | Seek | |
| _seek_direction | Seek | |
| _seek_done | Seek | |
| _seek_position | Seek | |
| _seek_weight | Seek | |
| do_seek() | Seek | |
| Seek(AICharacter *ai_ch, NodePath target_object, float seek_wt=1.0) | Seek | |
| Seek(AICharacter *ai_ch, LVecBase3f pos, float seek_wt=1.0) | Seek | |
| ~Seek() | Seek |
1.6.1