| _ai_char | Flee | |
| _flee_activate_done | Flee | |
| _flee_direction | Flee | |
| _flee_distance | Flee | |
| _flee_done | Flee | |
| _flee_position | Flee | |
| _flee_present_pos | Flee | |
| _flee_relax_distance | Flee | |
| _flee_weight | Flee | |
| do_flee() | Flee | |
| Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0) | Flee | |
| Flee(AICharacter *ai_ch, LVecBase3f pos, double panic_distance=10.0, double relax_distance=10.0, float flee_wt=1.0) | Flee | |
| flee_activate() | Flee | |
| ~Flee() | Flee |
1.6.1