| _ai_char | Evade | |
| _evade_activate_done | Evade | |
| _evade_direction | Evade | |
| _evade_distance | Evade | |
| _evade_done | Evade | |
| _evade_relax_distance | Evade | |
| _evade_target | Evade | |
| _evade_weight | Evade | |
| do_evade() | Evade | |
| Evade(AICharacter *ai_ch, NodePath target_object, double panic_distance, double relax_distance, float evade_wt) | Evade | |
| evade_activate() | Evade | |
| ~Evade() | Evade |
1.6.1