| _ai_char | Arrival | |
| _arrival_direction | Arrival | |
| _arrival_distance | Arrival | |
| _arrival_done | Arrival | |
| _arrival_target | Arrival | |
| Arrival(AICharacter *ai_ch, NodePath target_object, double distance=10.0) | Arrival | |
| arrival_activate() | Arrival | |
| do_arrival() | Arrival | |
| ~Arrival() | Arrival |
1.6.1