| __pad0__ | AICharacter | |
| _ai_char_flock_id | AICharacter | |
| _ai_char_np | AICharacter | |
| _mass | AICharacter | |
| _max_force | AICharacter | |
| _movt_force | AICharacter | |
| _name | AICharacter | |
| _steering | AICharacter | |
| _steering_force | AICharacter | |
| _velocity | AICharacter | |
| _window_render | AICharacter | |
| AICharacter(string model_name, NodePath model_np, double mass, double movt_force, double max_force) | AICharacter | |
| get_ai_behaviors() | AICharacter | |
| get_char_render() | AICharacter | |
| get_max_force() | AICharacter | |
| get_node_path() | AICharacter | |
| get_velocity() | AICharacter | |
| set_char_render(NodePath render) | AICharacter | |
| set_mass(double m) | AICharacter | |
| set_max_force(double max_force) | AICharacter | |
| set_node_path(NodePath np) | AICharacter | |
| set_velocity(LVecBase3f vel) | AICharacter | |
| update() | AICharacter | |
| ~AICharacter() | AICharacter |
1.6.1