{"id":216,"date":"2016-12-14T15:52:57","date_gmt":"2016-12-14T15:52:57","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/?page_id=216"},"modified":"2016-12-14T19:51:58","modified_gmt":"2016-12-14T19:51:58","slug":"research-relative-papers","status":"publish","type":"page","link":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/research-relative-papers\/","title":{"rendered":"Research &#8211; relative papers"},"content":{"rendered":"<ul>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6akR5dG9RalhsWVk\/view?usp=sharing\">Framework for Integrating Safety into Construction Methods Education through Interactive Virtual Reality<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6YUY0Z3RKeUhva1E\/view?usp=sharing\">Impact of an augmented reality system on students\u2019 motivation for a visual art course<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6Rk02XzhOVF92akU\/view?usp=sharing\">Gamifying learning experiences: Practical implications and outcomes<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6UlNEaGREbGR0Z1k\/view?usp=sharing\">Augmented Reality in education<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6dlFteGZ0TlJWZms\/view?usp=sharing\">Can virtual reality improve anatomy education? A randomised controlled study of a computer-generated three-dimensional anatomical ear model<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6UmxPMFp6T1hkbGs\/view?usp=sharing\">Removing Gamification from an Enterprise SNS<\/a><\/li>\n<li><a href=\"https:\/\/drive.google.com\/file\/d\/0By56cVfwVL-6eVNWck5WZzB2MVE\/view?usp=sharing\">Does Gamification Work? \u2014 A Literature Review of Empirical Studies on Gamification<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Framework for Integrating Safety into Construction Methods Education through Interactive Virtual Reality Impact of an augmented reality system on students\u2019 motivation for a visual art course Gamifying learning experiences: Practical implications and outcomes Augmented Reality in education Can virtual reality improve anatomy education? A randomised controlled study of a computer-generated &hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-216","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/pages\/216"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/comments?post=216"}],"version-history":[{"count":2,"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/pages\/216\/revisions"}],"predecessor-version":[{"id":224,"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/pages\/216\/revisions\/224"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/m-lab\/index.php\/wp-json\/wp\/v2\/media?parent=216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}