{"id":145,"date":"2019-10-04T20:59:14","date_gmt":"2019-10-04T20:59:14","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/koe\/?p=145"},"modified":"2019-10-04T20:59:16","modified_gmt":"2019-10-04T20:59:16","slug":"week-6-exploring-more","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/2019\/10\/04\/week-6-exploring-more\/","title":{"rendered":"Week 6: Exploring More"},"content":{"rendered":"\n<p>After our client reemphasized replayability, growing community and more inclusive age group, the team revisited our previous ideas with the question in mind: how can we make it a shared experience that has higher retention rate? Though we still like puzzle-centered adventure game, the team think it\u2019s very hard to make it for a group of people and have them play again and again. (what happens after they solve all the puzzles?)\u00a0<\/p>\n\n\n\n<p>Instead of settling on the idea, the team started exploring again, and continue to develop ideas from previous demos that better involves the community.\u00a0 Here&#8217;s a video of the demo.<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"TiffanyWhat_Playtest_KOE\" width=\"750\" height=\"563\" src=\"https:\/\/www.youtube.com\/embed\/MaQ1smgC23Y?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"has-large-font-size\"><strong>Designer&#8217;s Insights:<\/strong><\/p>\n\n\n\n<p><strong>This is a multiplayer improvisational experience where the players can collaborate and compete with each other to create whatever they want to create in The Sims world.<\/strong><\/p>\n\n\n\n<p><strong>Two modes:<\/strong>\u00a0There are two modes: Solo mode and Party mode.<br>For party mode, a group of people will play together to create a story. The player needs to answer a question that is defined by previous gameplay process in order to define a new term.<br>For solo mode, the player can play infinitely by answering questions that are defined by the previous process in order to define a new term so the player can refresh the score\/ranking.<\/p>\n\n\n\n<p><strong>Questions:<\/strong>\u00a0Questions can be widely spread from \u201cSim\u2019s favorite color\u201d to situational choices like \u201cone day\u2026 what does he say?\u201d as well as defining sounds \u201cWhat is him doing to make that sound?\u201d or \u201cHe is eating, what\u2019s that sounds like\u201d by asking questions we gather words and sounds to fill in the story template.<\/p>\n\n\n\n<p><strong>Template:<\/strong>\u00a0There will be story templates that tell the signature stories in The Sims. The theme could be about career, relationship, pet growing, adventure in mysterious places in The Sims, etc. It doesn&#8217;t matter if the players didn\u2019t play The Sims before, this voice game could be the appetizer for them to try and they might get interested in The Sims because the story and the freedom to create anything.<\/p>\n\n\n\n<p><strong>Punishment:<\/strong>\u00a0\u00a0If the player can\u2019t answer the question, they will miss the next term to define. OR they can achieve a punishment that comes up within the group and alexa will ask \u201cMin, does Ave complete the punishment?\u201d<\/p>\n\n\n\n<p><strong>Scoreboard:<\/strong>\u00a0At the end of each round. Alexa can tell the ranking of the players and give the player reward. For example, if the Alexa can tell the volume of the players, it can tell something like \u201cPeople who win the most cheers\u201d \u201cPeople who are a thinker\u201d. As well as the 1st, 2nd 3rd, or nth as \u201cOur first author is\u201d, \u201cXX just passed by\u201d<\/p>\n\n\n\n<p><strong>Sounds:<\/strong>\u00a0\u00a0Leverage The Sims sound effects and resources to build an environment where the party feels like happen in The Sims world. For example, whenever the player answers the right question, Alexa can play sound effects and Simlish from The Sims.<\/p>\n\n\n\n<p><strong>Post-service\/Retention:<\/strong>&nbsp;After the experience, there will be an email\/text\/message follow up with a screenshot of the story and scene you created as a team in the party. We are able to get Alexa&#8217;s owners email address and the owner can forward it to the rest of the team. The players can share the story along with the screenshot (or gif \/ short video) on social media. If the story is hilarious and the screenshot catches people&#8217;s attention, it might go viral. (Attached an example mock-up here)<\/p>\n\n\n\n<figure class=\"wp-block-image is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.etc.cmu.edu\/projects\/koe\/wp-content\/uploads\/2019\/10\/Email-584x1024.jpg\" alt=\"\" class=\"wp-image-146\" width=\"580\" height=\"1016\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/Email-584x1024.jpg 584w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/Email-171x300.jpg 171w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/Email-768x1347.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/Email.jpg 1000w\" sizes=\"(max-width: 580px) 100vw, 580px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"749\" src=\"https:\/\/www.etc.cmu.edu\/projects\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow1-1024x749.png\" alt=\"\" class=\"wp-image-147\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow1-1024x749.png 1024w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow1-300x219.png 300w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow1-768x562.png 768w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow1.png 1580w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"780\" src=\"https:\/\/www.etc.cmu.edu\/projects\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow2-1024x780.png\" alt=\"\" class=\"wp-image-148\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow2-1024x780.png 1024w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow2-300x228.png 300w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow2-768x585.png 768w, https:\/\/projects-old.etc.cmu.edu\/koe\/wp-content\/uploads\/2019\/10\/sims-party-flow2.png 1576w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Based on our internal and external playtests feedback, we believe the current design is much better in the above aspects and it\u2019s also very doable technically. That\u2019s why this direction worths the team to pursue.\u00a0<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After our client reemphasized replayability, growing community and more inclusive age group, the team revisited our previous ideas with the question in mind: how can we make it a shared experience that has higher retention rate? Though we still like puzzle-centered adventure game, the team think it\u2019s very hard to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-145","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/posts\/145"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/comments?post=145"}],"version-history":[{"count":1,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/posts\/145\/revisions"}],"predecessor-version":[{"id":149,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/posts\/145\/revisions\/149"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/media?parent=145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/categories?post=145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/koe\/index.php\/wp-json\/wp\/v2\/tags?post=145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}