{"id":247,"date":"2016-03-26T22:22:29","date_gmt":"2016-03-26T22:22:29","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/joule\/?p=247"},"modified":"2016-03-26T22:23:38","modified_gmt":"2016-03-26T22:23:38","slug":"week-10","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/2016\/03\/26\/week-10\/","title":{"rendered":"Week Ten"},"content":{"rendered":"<p>Week 10 was a big week for Team Joule: we updated the ETC faculty and our fellow students in our halves presentation and we tested all the changes we\u2019ve been working on since Week 8.<\/p>\n<p style=\"text-align: left;\">If you\u2019re interested in watching our presentation, you can see it here:<\/p>\n<p><iframe loading=\"lazy\" title=\"Joule: Halves Presentation\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/D7_MbUFuhrc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: left;\">We got some feedback about ways to take this project even further than we had planned, and generally the faculty seems to think we\u2019re creating a strong product, which is great to hear!<\/p>\n<p>But of course we\u2019re not making this for the ETC faculty; we\u2019re making it for the 7<sup>th<\/sup> graders at Elizabeth Forward, so it was time to get their input as well!<\/p>\n<p>After the presentation on Monday, we spent Tuesday fixing up a few items, including adding a thermostat, shower timer, confirmation UI, and implementing all the model changes and thumbnails for upgrades, and we tested on Wednesday.<\/p>\n<p>As a reminder, the core problems we attempted to address were the following:<\/p>\n<ul>\n<li>-Comparisons between items were difficult.<\/li>\n<li>-The game was a bit overwhelming at first, leading us to believe navigation was unintuitive.<\/li>\n<li>-Students stopped working together as a team when we introduced 3 screens.<\/li>\n<\/ul>\n<p>We were really happy with the results of the changes.\u00a0 We heard much clearer discussion and comparisons\u2014it seemed that students had a much better grasp of how the different choices would impact them. We also saw for the first time that they treated comfort as something they could gain and spend (or sacrifice), which was great to see. In our first group, the students really worked together as a team, but in the other, though the discussion was still much better &amp; less confused than the test three weeks ago, one player really dominated.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-252 aligncenter\" src=\"https:\/\/projects-old.etc.cmu.edu\/joule\/wp-content\/uploads\/2016\/03\/IMG_9760-300x225.jpg\" alt=\"IMG_9760\" width=\"543\" height=\"407\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/joule\/wp-content\/uploads\/2016\/03\/IMG_9760-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/joule\/wp-content\/uploads\/2016\/03\/IMG_9760-768x576.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/joule\/wp-content\/uploads\/2016\/03\/IMG_9760-1024x768.jpg 1024w\" sizes=\"(max-width: 543px) 100vw, 543px\" \/><\/p>\n<p>We did notice that comfort was still too prominent in the game and that students didn&#8217;t even click on habit cards with negative comfort changes.\u00a0 Because of our recent UI changes, those cards now have red angry faces on them, which we now realize is a mistake.\u00a0 They also wanted to make yellow neutral face happier, so we\u2019re going to shift the comfort scale a bit so that there\u2019s a bigger range that the students are comfortable with.<\/p>\n<p>All that being said, our post-game survey revealed that, if they played again, group 1 would have put less emphasis on happiness\/done something with the car and group 2 would have been more thoughtful about priorities &amp; used more habit changes.\u00a0 We are very happy to hear this &#8212; they&#8217;re learning!<\/p>\n<p>We spent the rest of the week planning our changes for ETC Playtest Day, which is coming at the end of Week 11.\u00a0 We hope to have most of the game onboarding process &amp; educational events actually integrated into the digital experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Week 10 was a big week for Team Joule: we updated the ETC faculty and our fellow students in our&#8230; <\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-247","post","type-post","status-publish","format-standard","hentry","category-weekly-updates"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/posts\/247"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/comments?post=247"}],"version-history":[{"count":8,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/posts\/247\/revisions"}],"predecessor-version":[{"id":256,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/posts\/247\/revisions\/256"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/media?parent=247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/categories?post=247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/joule\/index.php\/wp-json\/wp\/v2\/tags?post=247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}