{"id":539,"date":"2017-03-10T14:15:53","date_gmt":"2017-03-10T14:15:53","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/intouch\/?p=539"},"modified":"2017-03-11T05:16:14","modified_gmt":"2017-03-11T05:16:14","slug":"week-8","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/2017\/03\/10\/week-8\/","title":{"rendered":"Week 8"},"content":{"rendered":"<p>As week eight came, and Jeremy back from GDC, we can start putting solid pieces of art and system into the game working.<\/p>\n<h1>Iterating on UI layout<\/h1>\n<p>If it&#8217;s your everyday digital game, putting the UI somewhere over the screen is pretty easy. But in VR space nothing is the same.<\/p>\n<p>The information that needs to be displayed to the player are the following:<\/p>\n<ol>\n<li>Action points<\/li>\n<li>4 Items<\/li>\n<li>Gems and key<\/li>\n<li>Who&#8217;s turn it is<\/li>\n<li>Round counter<\/li>\n<li>Other necessary instructions<\/li>\n<\/ol>\n<p>Where in space do we put them? The designers put together an initial layout:<\/p>\n<figure id=\"attachment_540\" aria-describedby=\"caption-attachment-540\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-540 size-large\" src=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-1024x898.jpg\" alt=\"\" width=\"640\" height=\"561\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-1024x898.jpg 1024w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-300x263.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-768x673.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-700x614.jpg 700w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-520x456.jpg 520w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-360x316.jpg 360w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-250x219.jpg 250w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-152021-100x88.jpg 100w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-540\" class=\"wp-caption-text\">Initial UI layout drawn on a whiteboard.<\/figcaption><\/figure>\n<p>In this case, there are three main parts of the interface:<\/p>\n<ol>\n<li>&#8220;Hovering platform&#8221; in front: shows Action Points, items, and gems.<\/li>\n<li>&#8220;Hourglass&#8221;: shows the round counter &#8212; after each round (4 turns) it&#8217;s going to turn upside down.<\/li>\n<li>&#8220;Little Slave&#8221; to the right: Gives out instructions, serves as the tool for transporting items to the other player.<\/li>\n<\/ol>\n<p>For the inventory that exhibits items, we have two designs for it. A) on a panel, and B) rotating around a staff.<\/p>\n<p>After we put these into the game, it was easy to discover that the hourglass would be better on the top of the board, and items are better placed on a panel.<\/p>\n<figure id=\"attachment_541\" aria-describedby=\"caption-attachment-541\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-541\" src=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-1024x765.png\" alt=\"\" width=\"640\" height=\"478\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-1024x765.png 1024w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-300x224.png 300w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-768x574.png 768w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-700x523.png 700w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-520x388.png 520w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-360x269.png 360w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-250x187.png 250w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/Evernote-Snapshot-20170307-211443-100x75.png 100w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-541\" class=\"wp-caption-text\">The second iteration of the layout.<\/figcaption><\/figure>\n<p>The second iteration proved a lot. We found a clearer design for the Action Points panel\u00a0and the correct height for the panel to rise and tell you, \u00a0&#8220;this is your turn&#8221;.<\/p>\n<figure id=\"attachment_542\" aria-describedby=\"caption-attachment-542\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-542\" src=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-1024x469.png\" alt=\"\" width=\"640\" height=\"293\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-1024x469.png 1024w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-300x137.png 300w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-768x352.png 768w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-700x320.png 700w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-520x238.png 520w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-360x165.png 360w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-250x114.png 250w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1-100x46.png 100w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/1.png 1560w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-542\" class=\"wp-caption-text\">Initial Design and positioning (right-handed)<\/figcaption><\/figure>\n<figure id=\"attachment_543\" aria-describedby=\"caption-attachment-543\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-543 size-large\" src=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-1024x461.png\" alt=\"\" width=\"640\" height=\"288\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-1024x461.png 1024w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-300x135.png 300w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-768x346.png 768w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-700x315.png 700w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-520x234.png 520w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-360x162.png 360w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-250x113.png 250w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2-100x45.png 100w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/2.png 1583w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><figcaption id=\"caption-attachment-543\" class=\"wp-caption-text\">Iterated Design and positioning (centered)<\/figcaption><\/figure>\n<p>We invited naive playtesters and have them guess what these elements mean &#8212; and they worked pretty well.<\/p>\n<h1>Developing Inventory<\/h1>\n<p>While the designers went on to put art assets into the game, the most important part of the game mechanics &#8212; item system, is online.<\/p>\n<figure id=\"attachment_544\" aria-describedby=\"caption-attachment-544\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-544\" src=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-300x197.png\" alt=\"\" width=\"300\" height=\"197\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-300x197.png 300w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-768x505.png 768w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-700x460.png 700w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-520x342.png 520w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-360x237.png 360w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-250x164.png 250w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3-100x66.png 100w, https:\/\/projects-old.etc.cmu.edu\/intouch\/wp-content\/uploads\/2017\/03\/3.png 818w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-544\" class=\"wp-caption-text\">Move onto a tile with an item to get it.<\/figcaption><\/figure>\n<p>Each item in the space has it&#8217;s own identity while the player only stores information about how many items one have. We believe this is the structure\u00a0that will suit our needs the best.<\/p>\n<h1>Bottom line<\/h1>\n<p>The week is pretty productive, considering it only consists of four work days. Many assets are put into the game and a handful of problems are fixed through the pipeline. We can expect the game to look a lot more polished by the halves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As week eight came, and Jeremy back from GDC, we can start putting solid pieces of art and system into the game working. Iterating on UI layout If it&#8217;s your everyday digital game, putting the UI somewhere over the screen [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-539","post","type-post","status-publish","format-standard","hentry","category-uncategorized","clearfix"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/posts\/539"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/comments?post=539"}],"version-history":[{"count":1,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/posts\/539\/revisions"}],"predecessor-version":[{"id":545,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/posts\/539\/revisions\/545"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/media?parent=539"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/categories?post=539"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/intouch\/index.php\/wp-json\/wp\/v2\/tags?post=539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}