Step 3: The game designer, who we like to refer to as the Director, can use another tool to arrange and block their scene and associate a given “To Be Thought of...” list with characters. Based on the Director’s input, the tool generates the code corresponding to the motion and state changes specified.

At this point, the output code can be altered to fit the needs of the program. The characters use the associations provided by the animator in step 2 to dynamically animate based on the states that have been set by the Director or a programmed directive. With a reasonable amount of animations and a rich set of associations, a rich character with an image they wish to project is created.

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Engine 2/2