{"id":26,"date":"2016-01-27T21:21:49","date_gmt":"2016-01-27T21:21:49","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/ignite\/?p=26"},"modified":"2016-03-25T21:13:33","modified_gmt":"2016-03-25T21:13:33","slug":"week-2-research-research-research","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/2016\/01\/27\/week-2-research-research-research\/","title":{"rendered":"Week 2 &#8211; Research, Research, Research"},"content":{"rendered":"<p style=\"text-align: justify;\"><em>Jan 17 &#8211; 23<\/em><\/p>\n<p style=\"text-align: justify;\">In week 2, we began researching broad areas relevant to the transformational space. Divide and conquer was the name of the game as our research spanned all the way from the Games for Change template to the psychology of groups<\/p>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">In designing for social games, we found that the following thoughts deserve consideration :<\/span><\/li>\n<\/ul>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Player Identity &#8211; What is the player\u2019s role in the game? Is he a character which the guest projects himself into, or he is an omniscient manipulator of events in the world.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Relationships between player &#8211; Is this an individual experience? If not, is this a competitive game or a cooperative game?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Player Role &#8211; How much do you put players in the spotlight? Do we have guests perform basic improvisations? How physical should the challenge be? How much of player\u2019s personal space do we want to invade? How does putting a player on the spot affect the transformative experience we seek?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Visibility &#8211; In general, more visible loud games draw more attention. If this is an individual experience, how do we best display the experience to a crowd.<\/span><\/li>\n<\/ol>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Story &#8211; Does the experience benefit from having a traditional video game styled story which guests experience? Or is the story more subtle, and open for player to interpret? Or is the experience more oriented towards pure gameplay?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Delivery of the social cause &#8211; Do we deliver our message by highlighting repercussions of player\u2019s choices or actions? In doing so, do we sound preachy and didactic? Or do we abstract the message out by one layer?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Blending technology and theatre &#8211; Can we leverage live actors in conjunction with technology so that guests are having an experience through a digital interface as well as a physical space?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Design Suggestions :<\/span><\/li>\n<\/ul>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Can we design up to a moment where an entire crowd is united in a common goal?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Explore the idea of balance between self preservation and awareness.<\/span><\/li>\n<\/ol>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Psychology of groups :<\/span><\/li>\n<\/ul>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">People mimic others in a group, i.e., people follow the lead. Authority figures also lead to more conformity. Can we use actors for exercising indirect control, and therefore as a means to demonstrate a point?<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">While designing for a group game, consider <\/span><span style=\"font-weight: 400;\">s<\/span><span style=\"font-weight: 400;\">ocial loafing \u2013 People exert less effort when they believe they are a part of a group.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Case Study : Mafia &#8211; People behave differently when placed under duress. Also, the ability to revisit history, greatly affects design of games.<\/span><\/li>\n<\/ol>\n<p>Towards the end of the second week, we were finally able to touch base with our client and the social issue we were to target was unveiled. To the entire team&#8217;s chagrin\/delight\/foreboding\/excitement, the issue was revealed to be\u00a0<strong>gun violence\u00a0<\/strong>in the United States.<\/p>\n<p>Anyone following the election trail will tell you how much noise\u00a0has surrounded this issue shortly after President Obama&#8217;s executive actions on gun. However,\u00a0the magnitude of the opportunity was fairly clear to all of us. Here were a group of international students tasked to comment on an issue deeply entrenched on the hearts and minds of the American people. And so it was decided that in the interest of leveraging this unique position,\u00a0we owed it to ourselves to build an experience that adds meaningfully to the conversation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jan 17 &#8211; 23 In week 2, we began researching broad areas relevant to the transformational space. Divide and conquer &hellip; <\/p>\n<p class=\"more-link-wrap\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/2016\/01\/27\/week-2-research-research-research\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Week 2 &#8211; Research, Research, Research<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":{"0":"entry","1":"post","2":"publish","3":"author-nkashyap","4":"post-26","6":"format-standard","7":"category-weeklyupdates"},"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/posts\/26"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/comments?post=26"}],"version-history":[{"count":6,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/posts\/26\/revisions"}],"predecessor-version":[{"id":161,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/posts\/26\/revisions\/161"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/media?parent=26"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/categories?post=26"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/ignite\/index.php\/wp-json\/wp\/v2\/tags?post=26"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}