{"id":407,"date":"2017-01-19T18:15:18","date_gmt":"2017-01-19T18:15:18","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/?p=407"},"modified":"2017-02-28T07:34:31","modified_gmt":"2017-02-28T07:34:31","slug":"week_1","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/2017\/01\/19\/week_1\/","title":{"rendered":"Week 1: Evocative Live-Action VR Stories and their Constraints"},"content":{"rendered":"<div class=\"section-inner sectionLayout--insetColumn\">\n<p id=\"1cdc\" class=\"graf graf--p graf-after--h3\">As storytellers all around the world will tell you, an effective story is one that can resonate with the audience in a way that it stays with them long after your story has been told.<\/p>\n<p id=\"aa28\" class=\"graf graf--p graf-after--p\">But what separates a good story from a bad one? An effective one from a lackluster one? Depending on who you ask, you shall receive differing answers. For me and the talented team at Project Hindsight, it boils down to one word: limitations.<\/p>\n<p id=\"434c\" class=\"graf graf--p graf-after--p\">Limitations come in many shapes and sizes. Some may hinder us as storytellers, whilst others empower us. For Project Hindsight, a project that was successfully pitched by myself and a few of my peers at Carnegie Mellon University\u2019s Entertainment Technology Center, we choose to view them as an opportunity.<\/p>\n<\/div>\n<div class=\"section-inner sectionLayout--insetColumn\">\n<h3 id=\"9b5e\" class=\"graf graf--h3 graf-after--figure\">But wait, what is Project Hindsight?<\/h3>\n<p id=\"35d9\" class=\"graf graf--p graf-after--h3\">Project Hindsight is an interactive, virtual reality live-action experience that aims to explore the consequences of unsafe driving practices via an engaging and emotional story. We aim to explore the effectiveness of delivering such a story and message in a virtual reality environment.<\/p>\n<p id=\"24a7\" class=\"graf graf--p graf-after--p\">We believe that the nature of virtual reality itself is something that sets Project Hindsight apart from other people who have tried to tackle the issue of unsafe driving practices. There have been radio spots, billboard ads, digital films, newspaper campaigns\u2026but the one thing that separates Project Hindsight is <strong class=\"markup--strong markup--p-strong\">immersion.<\/strong> We are hoping to deliver an emotional story in the most immersive environment possible in order to affect change.<\/p>\n<p id=\"733c\" class=\"graf graf--p graf-after--p\">However, there are limitations in telling a story using live-action in Virtual Reality that we as a team are very mindful of, and here in this blog post I will attempt to outline the few major questions and challenges that we are hoping to take on with Project Hindsight.<\/p>\n<\/div>\n<div class=\"section-inner sectionLayout--fullWidth\">\n<figure id=\"0582\" class=\"graf graf--figure graf--layoutFillWidth graf-after--p\" data-scroll=\"native\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*Q1Zcm2STyiVDameJcMezgg.png\" data-width=\"2279\" data-height=\"1285\" data-scroll=\"native\"><img decoding=\"async\" class=\"progressiveMedia-image js-progressiveMedia-image aligncenter\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2000\/1*Q1Zcm2STyiVDameJcMezgg.png\" data-src=\"https:\/\/cdn-images-1.medium.com\/max\/2000\/1*Q1Zcm2STyiVDameJcMezgg.png\" \/><\/div>\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*Q1Zcm2STyiVDameJcMezgg.png\" data-width=\"2279\" data-height=\"1285\" data-scroll=\"native\">\n<div class=\"section-inner sectionLayout--insetColumn\">\n<h3 id=\"d970\" class=\"graf graf--h3 graf-after--figure\">Transitions within a live-action setting<\/h3>\n<p id=\"09d4\" class=\"graf graf--p graf-after--h3\">My team and I feel that one of the key tenets of our project is telling an interactive story. However, since we are doing this in live-action, one of our main challenges becomes about how transitions\u200a\u2014\u200achanges in the scene due to interaction by the viewer\u200a\u2014\u200aoccurs within our experience. This is not a challenge that is unique to us, but to the entire live-action virtual reality industry as a whole.<\/p>\n<p id=\"8cbb\" class=\"graf graf--p graf-after--p\">Currently, for an interaction to drive the story, we see two types of ways those transitions are handled. The first is <strong class=\"markup--strong markup--p-strong\">freeze frame<\/strong>, wherein the scene freezes while the viewer is presented with choices that they can make. This works especially well for transformational experiences that want you to go through introspection and self-reflection as you make a choice. The second is by putting the scene in an <strong class=\"markup--strong markup--p-strong\">animation loop <\/strong>while the player decides on what to do next. A prime example of this is any game belonging to the catalog of Telltale Games.<\/p>\n<\/div>\n<div class=\"section-inner sectionLayout--fullWidth\">\n<figure id=\"81ea\" class=\"graf graf--figure graf--layoutFillWidth graf-after--p\" data-scroll=\"native\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*pvbue0nVgucf1b44nF3GVg.jpeg\" data-width=\"1024\" data-height=\"575\" data-scroll=\"native\"><canvas class=\"progressiveMedia-canvas js-progressiveMedia-canvas\" width=\"75\" height=\"41\"><\/canvas><img decoding=\"async\" class=\"progressiveMedia-image js-progressiveMedia-image aligncenter\" src=\"https:\/\/cdn-images-1.medium.com\/max\/2000\/1*pvbue0nVgucf1b44nF3GVg.jpeg\" data-src=\"https:\/\/cdn-images-1.medium.com\/max\/2000\/1*pvbue0nVgucf1b44nF3GVg.jpeg\" \/><\/div>\n<\/div><figcaption class=\"imageCaption\">Telltale Games\u2019 Borderland: The Handsome Jack Collection<\/figcaption><\/figure>\n<\/div>\n<div class=\"section-inner sectionLayout--insetColumn\">\n<h3 id=\"f19c\" class=\"graf graf--h3 graf-after--figure\">Interactions within a live-action setting with CG\u00a0objects<\/h3>\n<p id=\"8472\" class=\"graf graf--p graf-after--h3\">One of our stretch goals for this project is to explore the possibility of understanding how realistic interactions can happen with CG objects within a live-action environment in virtual reality. One of the hurdles the industry faces today is how to map 3D objects onto a 2D plane. Why is this important to our project? Since film is seen on a flat 2D plane, creating interactive and realistic CG objects which are three dimensional is difficult.<\/p>\n<p id=\"2ddf\" class=\"graf graf--p graf-after--p\">This challenge does not extend beyond live-action films in virtual reality. For instance, a game created for VR will be built as a 3D world, where 3D objects and their interactions work easily from a technical standpoint. However, since film exists on a 2D plane, creating a solution for interacting with realistic 3D objects will be one of the biggest challenges we are attempting to overcome with our project.<\/p>\n<p id=\"76d6\" class=\"graf graf--p graf-after--p\">As mentioned, this is a stretch goal\u200a\u2014\u200awe would like to be at the forefront of the technological revolution we are seeing with the advancement in VR capabilities. However, we have not put all our eggs in one basket. We as a team know that we will need alternative solutions in place that will not impact timelines and deliverables in any significant way if our research into this solution has not coalesced into one that works for Project Hindsight. Yet, we are exciting about taking on such a heady challenge and will nonetheless share our findings into this via this blog and hopefully other avenues in the future.<\/p>\n<h3 id=\"11a8\" class=\"graf graf--h3 graf-after--p\">Telling a story that resonates in Virtual\u00a0Reality<\/h3>\n<p id=\"256b\" class=\"graf graf--p graf-after--h3\">Our goal of crafting a a compelling experience rests on the way we approach emotional storytelling within Virtual Reality while recognizing the limitations that this platform brings for us at the same time.<\/p>\n<p id=\"2e4d\" class=\"graf graf--p graf-after--p\">One of the major difficulties that comes with trying to tell an emotionally complex story that forces the viewer to ask questions to themselves is the \u201cwow\u201d factor that comes with Virtual Reality.<\/p>\n<p id=\"6490\" class=\"graf graf--p graf-after--p\">Watching a film in a cinema hall is familiar. Playing a video game on your television is familiar. However, wearing a VR headset and being a part of an experience that uses film and interaction is not familiar. Virtual Reality is still a budding industry, one that has not yet been embraced on a large scale. Due to this, the novelty factor of wearing a VR headset\u200a\u2014\u200athe \u201cwow\u201d factor\u200a\u2014\u200ainherently overpowers many other emotions or emotional arcs that creators want their audience to feel.<\/p>\n<figure id=\"62ac\" class=\"graf graf--figure graf--layoutOutsetLeft graf-after--p\" data-scroll=\"native\">\n<div class=\"aspectRatioPlaceholder is-locked\">\n<div class=\"aspectRatioPlaceholder-fill\"><\/div>\n<div class=\"progressiveMedia js-progressiveMedia graf-image is-canvasLoaded is-imageLoaded\" data-image-id=\"1*sWCL1fSZLccb2OaBw12cQg.png\" data-width=\"816\" data-height=\"889\" data-action=\"zoom\" data-action-value=\"1*sWCL1fSZLccb2OaBw12cQg.png\" data-scroll=\"native\"><canvas class=\"progressiveMedia-canvas js-progressiveMedia-canvas\" width=\"69\" height=\"75\"><\/canvas><img decoding=\"async\" class=\"progressiveMedia-image js-progressiveMedia-image\" src=\"https:\/\/cdn-images-1.medium.com\/max\/1200\/1*sWCL1fSZLccb2OaBw12cQg.png\" data-src=\"https:\/\/cdn-images-1.medium.com\/max\/1200\/1*sWCL1fSZLccb2OaBw12cQg.png\" \/><\/div>\n<\/div><figcaption class=\"imageCaption\">Title page of the Project Hindsight script<\/figcaption><\/figure>\n<p id=\"4cd0\" class=\"graf graf--p graf-after--figure\">So the challenge here is about staying true to one of our core tenets of delivering an emotionally engaging story while immersing the audience in the world of Project Hindsight. By indirectly controlling their experience using visual and audio cues, by engaging dialogue, by immersive settings, we hope to reach the audience while respecting our duty as storytellers. Finding the right balance between story and interaction in a way that the \u201cwow\u201d factor of being in a VR world does not overpower the story we are trying to get across is something the team is aware of. We hope that by being self-aware about this, we can create a story that resonates with just about anyone who decides to experience Project Hindsight.<\/p>\n<p><iframe loading=\"lazy\" title=\"Project Hindsight Week One Dev Blog: Challenges\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/7J-HQ-4DJ5M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/figure>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>As storytellers all around the world will tell you, an effective story is one that can resonate with the audience in a way that it stays with them long after your story has been told. But what separates a good [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":486,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":["post-407","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hindsight","clearfix"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/posts\/407"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/comments?post=407"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/posts\/407\/revisions"}],"predecessor-version":[{"id":428,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/posts\/407\/revisions\/428"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/media\/486"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/media?parent=407"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/categories?post=407"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/hindsight\/index.php\/wp-json\/wp\/v2\/tags?post=407"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}