Of the people, by the people, for the people
<User Interface Design>
We wanted to design the User Interface to be smooth and easy for players to navigate . Since we are using head tracking technology we need to know the size of television because that will influence how far the player can lean and dodge to find the weak spots. We needed to keep in mind that with stereoscopic 3D, 2D UI assets wouldn’t work the way we wanted, so we needed to change the cameras every time the game pauses for a menu. UGC (user generated content) is one of theĀ pillars of Fun Labs, so we combined UGC, the scoreboard, and a local leaderboard, so that player can see their picture and where they stand compared to other players.
We needed a UI screen to warn the player that the Kinect sensor could no longer see them, so we implemented this screen. When the player is back in view, we have the player do the same action (punch) to resume the game as they did to start the game instead of using buttons and hand cursor with loading bar. Loading bars are boring, even though we have a cute hand cursor š


