{"id":202,"date":"2015-11-16T18:54:13","date_gmt":"2015-11-16T18:54:13","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/faceless\/?p=202"},"modified":"2015-11-16T19:36:23","modified_gmt":"2015-11-16T19:36:23","slug":"dev-update-11","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/2015\/11\/16\/dev-update-11\/","title":{"rendered":"Dev Update #11"},"content":{"rendered":"<div id=\"pl-202\"  class=\"panel-layout\" ><div id=\"pg-202-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-202-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-202-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div class=\"panel-widget-style panel-widget-style-for-202-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<p>This week's focus revolved around multiplayer changes, testing some new ideas, and creating some new features for our Authoring Tool. \u00a0<\/p>\n<p>Our multiplayer experience feels okay right now but we wanted to try another method for the game, mainly what would it be like if player's had to compete for only 1 item at a time. \u00a0Our fears were true about this mode. \u00a0Once one player started winning and was really good, the other players would not get any points. \u00a0So we scratched that idea. \u00a0Now we're polishing the current multiplayer. \u00a0We finally added a temporary result screen for it which is great. \u00a0What's missing now is some additional levels of feedback and placing the feeling of competition throughout the level.<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/HOG_multiplayer_results_11-13.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-207 aligncenter\" src=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/HOG_multiplayer_results_11-13-300x166.png\" alt=\"HOG_multiplayer_results_11-13\" width=\"300\" height=\"166\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/HOG_multiplayer_results_11-13-300x166.png 300w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/HOG_multiplayer_results_11-13-1024x567.png 1024w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/HOG_multiplayer_results_11-13.png 1587w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>This week we also experimented with a new location-based controller. \u00a0Player's must swipe in the direction of the \"object panel\" and not the location of the object on the screen. \u00a0This was a simple idea that we thought to try for dealing with our accuracy and object overlapping problem. \u00a0It also should add a small amount of difficulty. \u00a0We're going to test this next week.<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/object_panel_location.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-203 aligncenter\" src=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/object_panel_location-300x169.png\" alt=\"object_panel_location\" width=\"300\" height=\"169\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/object_panel_location-300x169.png 300w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/object_panel_location-1024x578.png 1024w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/object_panel_location.png 1305w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Currently, we don't have any menu screens or ways to navigate the game experience using the phone. \u00a0These things are crucial to the final game so we're going to begin working on that next week. \u00a0We already have some mock-ups so all that's left is implementing those and testing which navigation ideas work the best. \u00a0We also plan to add level rankings to each of the levels we currently have and showing those on the level select screen. \u00a0The functionality has been added to the tool as of now.<\/p>\n<figure id=\"attachment_204\" aria-describedby=\"caption-attachment-204\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/tool.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-204\" src=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/tool-300x169.png\" alt=\"Tool w\/ level ranking\" width=\"300\" height=\"169\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/tool-300x169.png 300w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/tool-1024x576.png 1024w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/11\/tool.png 1635w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-204\" class=\"wp-caption-text\">Tool w\/ level ranking<\/figcaption><\/figure>\n<p>Here's a random idea we're going to try! \u00a0What if we had a level that was 10min long?...is there a way to make that engaging to players for the entire experience. \u00a0We don't know so we're going to make one! \u00a0Look out for updates on how that went next week.<\/p>\n<p>\u00a0<\/p>\n<p>-Faceless Prod.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>This week&#8217;s focus revolved around multiplayer changes, testing some new ideas, and creating some new features for our Authoring Tool. \u00a0Our multiplayer experience feels okay right now but we wanted to try another method for the game, mainly what would it be like if player&#8217;s had to compete for only 1 item at a time.&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-202","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/202"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/comments?post=202"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/202\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/202\/revisions\/206"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/media?parent=202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/categories?post=202"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/tags?post=202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}