{"id":155,"date":"2015-10-09T23:38:31","date_gmt":"2015-10-09T23:38:31","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/faceless\/?p=155"},"modified":"2015-12-01T20:03:52","modified_gmt":"2015-12-01T20:03:52","slug":"dev-update-6","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/2015\/10\/09\/dev-update-6\/","title":{"rendered":"Dev Update #6"},"content":{"rendered":"<div id=\"pl-155\"  class=\"panel-layout\" ><div id=\"pg-155-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-155-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-155-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div class=\"panel-widget-style panel-widget-style-for-155-0-0-0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<p>Faceless has uncovered some interesting findings during this week! \u00a0After our Monday advisor meeting, we have decided to begin our video analysis process. \u00a0We've learned that using videos has an interesting effect on gameplay, primarily that the video provides entertainment and the gameplay changes that. Essentially, the video has a separate interest curve than our game itself. It's a weird thing to think about. \u00a0So we'll be applying the interest curve to our video levels that we make from now on. \u00a0This was we can control our levels\u00a0better to what we want to player to experience. \u00a0Along with that, Jake has also made some new videos to use for testing. \u00a0We're focusing on analyzing what makes things fun for the videos. \u00a0We made a version of the game using images for the objects instead of text. \u00a0Unfortunately, we haven't had the opportunity to test it much yet. \u00a0Based upon the amount of work it takes to make the images though, it may not be a feasible thing to do for the game. \u00a0But we'll see.<\/p>\n<p>During this week, we updated our UI to show results at the end of a level. \u00a0We're going to be adding a result screen to the phone screen as well. \u00a0We haven't gotten around to implementing the main menu yet but we'll get there. \u00a0Once that happens, things will feel like a\u00a0more complete experience. \u00a0<\/p>\n<p><a href=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/10\/result_screen.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-157 size-large\" src=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/10\/result_screen-1024x490.png\" alt=\"result_screen\" width=\"821\" height=\"393\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/10\/result_screen-1024x490.png 1024w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/10\/result_screen-300x144.png 300w, https:\/\/projects-old.etc.cmu.edu\/faceless\/wp-content\/uploads\/2015\/10\/result_screen.png 1903w\" sizes=\"(max-width: 821px) 100vw, 821px\" \/><\/a><\/p>\n<p>Sam has made some more progress with the video editing tool so now we can specify object locations. \u00a0Which is great news because now we can use our location-based controller for gameplay instead of just a button. \u00a0This should really affect the experience in a good way.<\/p>\n<p>Lastly, we began working with video streaming. \u00a0As of now, we can upload and download videos via server to the game. \u00a0It's a start.<\/p>\n<p>For next week, we're looking to implement multiplayer for the first time! \u00a0As well as getting further in our video level analysis and more testing.<\/p>\n<p>Look out and find us next week.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Faceless has uncovered some interesting findings during this week! \u00a0After our Monday advisor meeting, we have decided to begin our video analysis process. \u00a0We&#8217;ve learned that using videos has an interesting effect on gameplay, primarily that the video provides entertainment and the gameplay changes that. Essentially, the video has a separate interest curve than our&hellip;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-155","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/155"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/comments?post=155"}],"version-history":[{"count":4,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/155\/revisions"}],"predecessor-version":[{"id":231,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/posts\/155\/revisions\/231"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/media?parent=155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/categories?post=155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/faceless\/index.php\/wp-json\/wp\/v2\/tags?post=155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}