{"id":8,"date":"2019-08-30T21:02:17","date_gmt":"2019-08-30T21:02:17","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/exodus\/?p=8"},"modified":"2019-10-27T20:41:03","modified_gmt":"2019-10-27T20:41:03","slug":"week-01","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/2019\/08\/30\/week-01\/","title":{"rendered":"Week 01"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><em>The Exodus<\/em><\/h2>\n\n\n\n<p>In 2119, Earth became uninhabitable. Mankind tore through the last of Earth&#8217;s resources, and it could no longer support human life form. Inbound for extinction, the last human population built <em>The Exodus<\/em> mothership and fled. A distant alien planet with the possibility of sustaining life was the only option. As <em>The Exodus<\/em> began its descent into the atmosphere, the entire vessel ignited. The mothership tore apart piece by piece, raining survivors across the landscape. You and 3 crew members survived, but only with enough resources for a handful of days.<\/p>\n\n\n\n<p>Welcome to Galilei-9e. <\/p>\n\n\n\n<p>As the leader of your new clan, embark on a perilous journey across an uncharted alien planet to rescue other survivors, survive a brutal environment, and maintain your resources long enough to reach <em>The Exodus.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">EXODUS<\/h2>\n\n\n\n<p>We are EXODUS, a continuation of <a aria-label=\"Burnt Onion Studio (opens in a new tab)\" href=\"https:\/\/www.etc.cmu.edu\/projects\/burnt-onion-studio\/\" target=\"_blank\" rel=\"noreferrer noopener\">Burnt Onion Studio<\/a>&#8216;s work on<em> The Exodus<\/em>. We are to take the pre-production package left by the previous studio and finalize all decisions in an effort to publish the AAA-quality title to Steam. The previous team laid out more than enough groundwork in <a aria-label=\"technical design (opens in a new tab)\" href=\"https:\/\/drive.google.com\/file\/d\/1PdEJE1NLDj-zQ0Fx0FhkXl9kv67C--da\/view\" target=\"_blank\" rel=\"noreferrer noopener\">technical design<\/a>, <a aria-label=\"art style (opens in a new tab)\" href=\"https:\/\/drive.google.com\/file\/d\/19KeeyhomdWkJkP5BGfekJYK5bpL18pZ2\/view\" target=\"_blank\" rel=\"noreferrer noopener\">art style<\/a>, and <a aria-label=\"game design (opens in a new tab)\" href=\"https:\/\/docs.google.com\/document\/d\/1IT06yApRsFOFMNswMaeKjm3UqRLKqwLUz6i4b38uuKg\/edit\" target=\"_blank\" rel=\"noreferrer noopener\">game design<\/a> for us to feel confident enough in concluding the project. We are a team of 2 Technical Artists, 2 Artists (one working as a producer as well), and 1 Level Designer.  <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Technical Design<\/h2>\n\n\n\n<p>Hongzhu: I&#8217;m joining team Exodus as a technical artist and programmer. I&#8217;m most comfortable with creating components that concentrate on a few areas of the system. I hope this project can make me better at managing game systems as a whole. As a technical artist, it&#8217;s always exciting to create polished content. Exodus is the project where extreme refinements will happen. Overall, this project will give me a better understanding of how things like pipeline and scheduling work in a game studio, which is what I&#8217;m always curious of. <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Varun:  Hello! I am serving as a technical artist and gameplay programmer on the team. Exodus is the second half of ETC&#8217;s first-ever year-long game project. Having worked on the pre-production of The Exodus as a technical artist, I am excited about building on the foundation we laid down last semester and taking the game to publication. In my opinion, this project is a great playground to balance technical growth against the real challenges of production. And Chris is a great faculty advisor to work with.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Art Design<\/h2>\n\n\n\n<p>Healthy: Exodus is a project whose end goal is to be a shipped title. Within Exodus, it is expected that we produce AAA level art. That is why I am here. I want to grow as an environment artist as well as continue my work to become a character artist. This project will let me learn how to texture a wide range of materials and get me out of my comfort zone. My objective is to be able to create professional-level art quickly and have a solid portfolio piece. I plan to do this by not learning the program, but rather the technique behind successfully appealing styles that we may be able to use.<\/p>\n\n\n\n<p><br>Keran: I am really excited about working with my talented team members and building a AAA-level game. As an artist, I am in charge of making and polishing animations, which I am learning now for both this project and for my career.  I am also helping Healthy make textures and materials, and I am sure we will learn a lot while communicating and working with each other. My final goal is to keep improving my art skills and, at the same time, I want to gain more experience in working with team members from different backgrounds. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Level Design<\/h2>\n\n\n\n<p>Julian: I am on the project as level designer, using last semester&#8217;s game design documentation as constraints for the final product. I am on team EXODUS because it will be an incredibly rewarding experience to take a project to publication. My career will be in AAA game development, so working in an intense environment like this one will prepare me for my tasks to come. I am excited to work with this incredibly talented team and excited for them to push me into new and exciting places for the sake of the game. Our advisors have a history of working in AAA studios, so their knowledge and guidance will be crucial in my career development as well.<\/p>\n\n\n\n<p>As for the rest of the semester, I plan to learn more about level design, some narrative design, and even environmental storytelling. I know our team can handle this incredible task of publishing <em>The Exodus<\/em>. I&#8217;m ready for the coming semester. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Production:<\/h2>\n\n\n\n<p>Keran: As the producer of this team, I am in charge of helping team members arrange our schedule, and make sure we are on the right track to finishing our polished project on time. We are a team of five talented people and I am proud to be the producer on this team. I will help in building a friendly and comfortable environment in which everyone is willing to share their opinions and work together towards our final AAA shippable game. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/projects-old.etc.cmu.edu\/exodus\/wp-content\/uploads\/2019\/09\/ThingsToDiscuss-1024x768.jpg\" alt=\"\" class=\"wp-image-13\" width=\"760\" height=\"570\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/exodus\/wp-content\/uploads\/2019\/09\/ThingsToDiscuss-1024x768.jpg 1024w, https:\/\/projects-old.etc.cmu.edu\/exodus\/wp-content\/uploads\/2019\/09\/ThingsToDiscuss-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/exodus\/wp-content\/uploads\/2019\/09\/ThingsToDiscuss-768x576.jpg 768w, https:\/\/projects-old.etc.cmu.edu\/exodus\/wp-content\/uploads\/2019\/09\/ThingsToDiscuss-1568x1176.jpg 1568w\" sizes=\"(max-width: 760px) 100vw, 760px\" \/><figcaption>THINGS TO DISCUSS<\/figcaption><\/figure><\/div>\n\n\n\n<p>For Week 01 we had a lot to discuss. We also wanted to get all of the ETC&#8217;s (Entertainment Technology Center) housekeeping out of the way as soon as possible. Tasks included discussing our roles and intended personal goals for the project, requesting our equipment and technology, discussing <em>The Exodus<\/em>-relevant inspirational media, and brainstorming our team half sheet and poster design (updates on these in the next two weeks) amongst other things.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Exodus In 2119, Earth became uninhabitable. Mankind tore through the last of Earth&#8217;s resources, and it could no longer support human life form. Inbound for extinction, the last human population built The Exodus mothership and fled. A distant alien planet with the possibility of sustaining life was the only option. As The Exodus began&hellip; <br \/> <a class=\"read-more\" href=\"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/2019\/08\/30\/week-01\/\">Read more<\/a><\/p>\n","protected":false},"author":6,"featured_media":111,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-8","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/8"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/comments?post=8"}],"version-history":[{"count":18,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/8\/revisions"}],"predecessor-version":[{"id":51,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/8\/revisions\/51"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/media\/111"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/media?parent=8"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/categories?post=8"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/tags?post=8"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}