{"id":247,"date":"2019-10-25T22:57:54","date_gmt":"2019-10-25T22:57:54","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/exodus\/?p=247"},"modified":"2019-11-02T05:33:40","modified_gmt":"2019-11-02T05:33:40","slug":"week-09","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/2019\/10\/25\/week-09\/","title":{"rendered":"Week 09"},"content":{"rendered":"\n<p>What a week. Lots of decisions were made and implemented for controls, gameplay iterations, and our production process. But first, check out our newest playtest build:<\/p>\n\n\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/8nShnp7OIKI\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n\n\n<p> Now, survivors have some more UI interaction when a player hovers over them. When survivors arrive at a resource and the player hovers over the resource, they can see which survivors are there and what their &#8220;Energy&#8221; status is.<\/p>\n\n\n\n<p>We&#8217;ve also added in some more mouse interactions for gameplay, so now the camera rotates on both the &#8220;A&#8221; and &#8220;D&#8221; keys, as well as when a player holds the middle mouse button and drags the mouse either left or right. I know a handful of consistent playtesters that will be ecstatic with this new feature!<\/p>\n\n\n\n<p>On the backend, we are putting more time into the level editor. With a new &#8220;alien foliage&#8221; asset pack purchased, it&#8217;s time to allow the editor to drop these big beautiful assets into the levels. Our artists are working out a pipeline to upgrade the textures we received in the pack for the HD Render Pipeline in Unity, and Hongzhu and Varun are cranking hard on the Environment&#8217;s Fog and Tornado shaders. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>What a week. Lots of decisions were made and implemented for controls, gameplay iterations, and our production process. But first, check out our newest playtest build: Now, survivors have some more UI interaction when a player hovers over them. When survivors arrive at a resource and the player hovers over the resource, they can see&hellip; <br \/> <a class=\"read-more\" href=\"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/2019\/10\/25\/week-09\/\">Read more<\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-247","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/247"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/comments?post=247"}],"version-history":[{"count":8,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/247\/revisions"}],"predecessor-version":[{"id":277,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/posts\/247\/revisions\/277"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/media?parent=247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/categories?post=247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/exodus\/index.php\/wp-json\/wp\/v2\/tags?post=247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}