{"id":287,"date":"2019-04-02T21:15:45","date_gmt":"2019-04-02T21:15:45","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/?p=287"},"modified":"2019-04-02T21:18:51","modified_gmt":"2019-04-02T21:18:51","slug":"week-10-discord-in-the-court","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/2019\/04\/02\/week-10-discord-in-the-court\/","title":{"rendered":"Week 10 &#8211; Discord in the Court"},"content":{"rendered":"\n<p>As mentioned during halves, our goal for the remainder of the semester is to produce and test one prototype a week featuring a new user interaction. &nbsp;Various roadblocks happened this week that gave us some insight on how this will go.  Regardless, we managed to make and playtest our Courtroom game by Sunday.<\/p>\n\n\n\n<p>The game\u2019s main idea was to get audience members to call in over Discord and become star witnesses in a trial. &nbsp;Two improvisors would act as prosecutor and defendant respectively.  The former would draw and guide information from the guest witnesses, while the latter would take the accusations and weave a narrative from them.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/urnEObT0itisw2QSq0lg8jhJ9x0pzckYAPB8dfisOGCggai_DSd3NmGbsyJaiIzKWvBA2eLIubfrrk4uoaP8uvUGieXKQi91attHbIE05yVmY3vlzqnVaroQiauvXehmFRviLOVk\" alt=\"\"\/><\/figure>\n\n\n\n<p>We wanted to investigate two things with this game: a) the willingness of audience members to contribute on a greater level and b) bypassing video delay by calling in directly. &nbsp;The delay bypass worked out great, and seems to be an effective form of direct communication.  We further had animated characters on a green screen behind the actors to ease their communication with someone who wasn\u2019t there. &nbsp;The generic model for each guest facilitated variety.  We puppeted it via preset animations and keybindings, bypassing delay further and letting us have more control of the scene\u2019s feel.<\/p>\n\n\n\n<p>Audience willingness and the barrier of entry was another challenge, and one we didn\u2019t succeed at. &nbsp;Only one person attempted to call in, and they abandoned the game before they were even on the line. &nbsp;Our team filled in the gaps as callers, and that flow was fine in the game, albeit a bit underdeveloped due to not practicing much with our actors beforehand. &nbsp;We believe this will go better in communities where there are established Discord back-channels to ease tech use or larger groups of friends to encourage involvement on this scale.<\/p>\n\n\n\n<p>We also managed to retest two of our previous games, Whose Bag? and Freeze Tag.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/OuVN1v5NT9yHd9N2_3yWJKVZzHJNhDu8JD_vWs6gYTblFXt6CGJn0dY6dDnOuOun0z9SvcY_N_bjz3waGcqgQWP91rq0pn0m4fNVvMkZAcIyoBs9ibzQsmFt9_LxvEJQSD6Yicld\" alt=\"\"\/><\/figure>\n\n\n\n<p>Whose Bag? went near flawlessly, and was a lot of fun for everyone involved. &nbsp;Our production value could be improved a bit, but this was the most satisfying game.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/VPjh0P44pzMNbvhWKPom_XvSzqvMp4_V0nZpq7Omw3OPV5YtkkFJE-eoJUpKD23TFBmx1zYWxHPTHoV0Yd3IaKaERoktLeF-pYFQwmvEk9gxx75H_ZtX5t9BGSeztHsq4RQiIeRy\" alt=\"\"\/><\/figure>\n\n\n\n<p>We moved away from any non-green screen background to ease shifting between games. &nbsp;This nice, neutral brick wall \u201ccomedy club\u201d background seemed to work fine.  However, Freeze Tag had a major bug that prevented us from testing much with it. &nbsp;We fixed it quickly, but felt it better to move on to our other games with the time we had.<\/p>\n\n\n\n<p>Overall, it was nice to get back to work this week after spring break and GDC19. \u00a0We pushed out a prototype in time to test and learned a lot from it.  We\u2019ll have more reflections on it after getting all of our user feedback in order, and another prototype done by next weekend as well.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1008\" height=\"756\" src=\"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/wp-content\/uploads\/2019\/04\/IMG_5426.jpg\" alt=\"\" class=\"wp-image-289\" srcset=\"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/wp-content\/uploads\/2019\/04\/IMG_5426.jpg 1008w, https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/wp-content\/uploads\/2019\/04\/IMG_5426-300x225.jpg 300w, https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/wp-content\/uploads\/2019\/04\/IMG_5426-768x576.jpg 768w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption>Our chaotic stream set-up<\/figcaption><\/figure>\n\n\n\n<p><br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As mentioned during halves, our goal for the remainder of the semester is to produce and test one prototype a week featuring a new user interaction. &nbsp;Various roadblocks happened this week that gave us some insight on how this will go. Regardless, we managed to make and playtest our Courtroom game by Sunday. The game\u2019s &hellip; <a href=\"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/2019\/04\/02\/week-10-discord-in-the-court\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Week 10 &#8211; Discord in the Court&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-287","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/posts\/287"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/comments?post=287"}],"version-history":[{"count":2,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/posts\/287\/revisions"}],"predecessor-version":[{"id":290,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/posts\/287\/revisions\/290"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/media?parent=287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/categories?post=287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/commit-to-the-bits\/index.php\/wp-json\/wp\/v2\/tags?post=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}