{"id":197,"date":"2016-02-23T01:41:59","date_gmt":"2016-02-23T01:41:59","guid":{"rendered":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/?p=197"},"modified":"2016-03-24T22:19:22","modified_gmt":"2016-03-24T22:19:22","slug":"week-7","status":"publish","type":"post","link":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/2016\/02\/23\/week-7\/","title":{"rendered":"Week 7:"},"content":{"rendered":"<p><strong>Mon, Feb 22, 2016:<\/strong><\/p>\n<p><em>1) Production detail meeting<\/em><\/p>\n<p>We redesign the game and set the production goal of our game. The decision we made is as followed.<\/p>\n<p><em>Game Design <\/em><\/p>\n<p>Start balancing of the variables in the game. Stand alone, free for all game format. Each character has 3 life.<\/p>\n<p><em>Art<\/em><\/p>\n<p>2D background, 3D character and obstacle, controller UI, animation for before-throwing\/throwing\/dodging motion<\/p>\n<p><em>Programming<\/em><\/p>\n<p>Keep the current camera angle, Implement dodging, animated motions, polish split screen<\/p>\n<p><em>Sound<\/em><\/p>\n<p>Compose the BGM and prepare all the SFX<\/p>\n<p><em>2) Sprint Meeting<\/em><\/p>\n<p>We decided to run a 2-week sprint. The objective of the sprint will be making a refined prototype, and preparing half-presentation .We made the new project backlog story and estimated the works and start the first day of the sprint.<\/p>\n<p><strong>Tue, Feb 23, 2016:<\/strong><\/p>\n<p>1) Production<\/p>\n<p>We focus on production and prepared the playtest<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Wed, Feb 24, 2016:<\/strong><\/p>\n<p>1) Production<\/p>\n<p>We focus on production and prepared\u00a0the playtest<\/p>\n<p><strong>Thu, Feb 24, 2016:<\/strong><\/p>\n<p>1) Playtest<\/p>\n<p>We conducted the playtest and we have lots of feedback about UI and control, backgrounds. The detail information is as followed.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Playtest_00 (20160225)<\/strong><\/p>\n<p><strong>(Room 5212 \/ 3:30 ~ 8:00) 13 ETC student participated.<\/strong><\/p>\n<p><strong>UI<\/strong><\/p>\n<ul>\n<li><strong>Put the HP UI on the TV screen <\/strong><\/li>\n<li>Want more intuitive shooting Indicator(While pushing button)<\/li>\n<li>Want to see how far I can throw a snowball<\/li>\n<li>Trajectory throwing will make the game more natural<\/li>\n<li><strong>Change the direction arrow to joystick <\/strong><\/li>\n<li>Big controller UI was good<\/li>\n<li>Make color more intuitive(Because the direction arrow and snowball button were green color, it was confusing)<\/li>\n<\/ul>\n<p><strong>Game Mechanic &amp; controller<\/strong><\/p>\n<ul>\n<li>Character movement was slow<\/li>\n<li><strong>Turning was frustrating<\/strong><\/li>\n<li>Balancing the movement parameter while testing<\/li>\n<li><strong>Charging system will provide more fun(More power\/more long range)<\/strong><\/li>\n<li>For a dodging system, how about making stamina for dodging?<\/li>\n<li>If throwing range is changeable, it would be fun<\/li>\n<li><strong>Dodging is broken<\/strong><\/li>\n<li>Aiming was satisfying<\/li>\n<li>Wants to control the size of my snowball<\/li>\n<li><strong>Take advantage of the smartphone controller(Use vibration)<\/strong><\/li>\n<li>Google translation page sometimes occur error<\/li>\n<\/ul>\n<p><strong>In-game environment<\/strong><\/p>\n<ul>\n<li>More environment design(More objects, character)<\/li>\n<li>Implement intuitive objects to help player to understand the wrap-around system naturally<\/li>\n<li>Control the player\u2019s movement indirectly with the objects(limited wrap-around)<\/li>\n<li>How about putting snowman object that can give players more score or special effect<\/li>\n<li>Background looks like ice, not snow<\/li>\n<li>How about putting boulder? It will make every game always different<\/li>\n<\/ul>\n<p><strong>Reference &amp; other<\/strong><\/p>\n<ul>\n<li>Mario-party game<\/li>\n<li>Like chaotic feeling of snowball fight<\/li>\n<\/ul>\n<p><strong>Sound<\/strong><\/p>\n<ul>\n<li>Make more sound\/narrative for each character<\/li>\n<li>Encourage player to use the sound as taunt sound<\/li>\n<li>If the sound is coming out from controller, it could be new and fun<\/li>\n<li>Sound was too much<\/li>\n<li>Too repetitive<\/li>\n<li>Sound was messy, looks like it was part of fun<\/li>\n<\/ul>\n<p><strong>Adding game design layer<\/strong><\/p>\n<ul>\n<li>If player can block the snowball with shield, it would be fun<\/li>\n<li>Class system(With different range and power)<\/li>\n<li>Team vs team mode can be interesting<\/li>\n<li>Making snowball<\/li>\n<li>Capture the flag<\/li>\n<li>Put power-up system<\/li>\n<\/ul>\n<p><strong>Character<\/strong><\/p>\n<ul>\n<li>Wants to see dead motion<\/li>\n<li>Like the way of character dying (flying)<\/li>\n<li>Think more about character dying motion<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><strong>Fri, Feb 25, 2016:<\/strong><\/p>\n<p><em>1) EA CEO Andrew Wilson Talk<\/em><\/p>\n<p>We all attended to the EA CEO Andrew Wilson talk. The purpose of the talk was sharing his vision for the game industry.<\/p>\n<p><em>2) EA CEO visiting<\/em><\/p>\n<p>EA CEO Andrew Wilson visited out room and he tests our game. He liked our game very much, and also, he gave us lots of advice that we can apply it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mon, Feb 22, 2016: 1) Production detail meeting We redesign the game and set the [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-197","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/posts\/197"}],"collection":[{"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/comments?post=197"}],"version-history":[{"count":3,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/posts\/197\/revisions"}],"predecessor-version":[{"id":204,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/posts\/197\/revisions\/204"}],"wp:attachment":[{"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/media?parent=197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/categories?post=197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/projects-old.etc.cmu.edu\/black-ice\/index.php\/wp-json\/wp\/v2\/tags?post=197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}